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Civilizations with bonuses for Fishing Boat: Minoan (-30 percent cost) and Yamato (+30 percent hit points) Fishing Boat Tips: These are an excellent way of harvesting meat for your fledgling empire, since they only require wood to be built, reserving your meat for villagers and upgrading to the Tool Age.
Civilizations with bonuses for Fishing Ship: Minoan (-30 percent cost) and Yamato (+30 percent hit points) Fishing Ship Tips: Make this upgrade ASAP to hasten your fishing and let your fishing ships flee attackers more successfully. Civilizations with bonuses for Trade Boat: Minoan (-30 percent cost) and Yamato (+30 percent hit points) Trade Boat Tips: Although you can build these in the Stone Age, you have to have ample resources to trade, which normally isn't the case that early on. Trade boats are tough and can usually make several trips into hostile waters, taking fire, before you will lose them. You can trade with an enemy, even a rival player. If you defeat a rival empire but leave its dock unharmed, you can continue to trade with it.
Civilizations with bonuses for Merchant Ship: Minoan (-30 percent cost) and Yamato (+30 percent hit points) Merchant Ship Tips: See trade boat tips. Civilizations with bonuses for Light Transport: Minoan (-30 percent cost) and Yamato (+30 percent hit points) Light Transport Tips: These are one-dimensional units. Use them to either launch a land invasion by sea or to transport villagers to an island to gather resources. Sending an empty transport or two at your enemy will get his attention, however, so they can be used to feint an invasion. Civilizations with bonuses for Heavy Transport: Minoan (-30 percent cost) and Yamato (+30 percent hit points) Heavy Transport Tips: See light transport tips.
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