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GameSpot's Guide to Age of Empires (back to home page)This will open a small remote window for navigating this guide
General Tips and StrategiesThe Civilizations you can playThe Units you can commandThe Buildings you can raise (and raze)Campaign walk-throughsExpert tips from two AOE programmers!Table of Contents
Miscellaneous Units | Infantry | Archers | Cavalry | Siege Weapons
Boats and Ships
| Towers

The UnitsSoldiers Page 12 of 15
Boats and Ships

Fishing Boat
Fishing
Boat
Available in: Stone Age
Prerequisites: Build Dock
Cost: 50 wood
Hit points: 45
Attack: N/A
Armor: N/A
Range: N/A
Speed: Medium
Upgrades to: Fishing Ship
Special: Twice as resistant to conversion

Civilizations with bonuses for Fishing Boat: Minoan (-30 percent cost) and Yamato (+30 percent hit points)

Fishing Boat Tips: These are an excellent way of harvesting meat for your fledgling empire, since they only require wood to be built, reserving your meat for villagers and upgrading to the Tool Age.

Fishing Ship
Fishing
Ship
Available in: Tool Age
Prerequisites: Build Dock
Cost: 50 wood
Hit points: 75
Attack: 60
Armor: N/A
Range: N/A
Speed: Fast
Upgrades to: N/A
Special: Twice as resistant to conversion

Civilizations with bonuses for Fishing Ship: Minoan (-30 percent cost) and Yamato (+30 percent hit points)

Fishing Ship Tips: Make this upgrade ASAP to hasten your fishing and let your fishing ships flee attackers more successfully.

Trade Boat
Trade
Boat
Available in: Stone Age
Prerequisites: Build Dock
Cost: 100 wood
Hit points: 200
Attack: N/A
Armor: N/A
Range: N/A
Speed: Fast
Upgrades to: Merchant ship
Special: Twice as resistant to conversion

Civilizations with bonuses for Trade Boat: Minoan (-30 percent cost) and Yamato (+30 percent hit points)

Trade Boat Tips: Although you can build these in the Stone Age, you have to have ample resources to trade, which normally isn't the case that early on. Trade boats are tough and can usually make several trips into hostile waters, taking fire, before you will lose them. You can trade with an enemy, even a rival player. If you defeat a rival empire but leave its dock unharmed, you can continue to trade with it.

Merchant Ship
Merchant
Ship
Available in: Tool Age
Prerequisites: Build Dock
Cost: 100 wood
Hit points: 250
Attack: N/A
Armor: N/A
Range: N/A
Speed: Fast
Upgrades to: N/A
Special: Twice as resistant to conversion

Civilizations with bonuses for Merchant Ship: Minoan (-30 percent cost) and Yamato (+30 percent hit points)

Merchant Ship Tips: See trade boat tips.

Light Transport
Light
Transport
Available in: Tool Age
Prerequisites: Build Dock
Cost: 150 wood
Hit points: 150
Attack: N/A
Armor: N/A
Range: N/A
Speed: Medium
Upgrades to: Heavy Transport
Special: Twice as resistant to conversion. Can carry five passengers

Civilizations with bonuses for Light Transport: Minoan (-30 percent cost) and Yamato (+30 percent hit points)

Light Transport Tips: These are one-dimensional units. Use them to either launch a land invasion by sea or to transport villagers to an island to gather resources. Sending an empty transport or two at your enemy will get his attention, however, so they can be used to feint an invasion.

Heavy Transport
Heavy
Transport
Available in: Iron Age
Prerequisites: Build Dock
Cost: 150 wood
Hit points: 200
Attack: N/A
Armor: N/A
Range: N/A
Speed: Fast
Upgrades to: N/A
Special: Twice as resistant to conversion. Can carry ten passengers

Civilizations with bonuses for Heavy Transport: Minoan (-30 percent cost) and Yamato (+30 percent hit points)

Heavy Transport Tips: See light transport tips.

Back Boats and Ships continued: ships of war Next




 
 
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