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GameSpot's Guide to Age of Empires (back to home page)This will open a small remote window for navigating this guide
General Tips and StrategiesThe Civilizations you can playThe Units you can commandThe Buildings you can raise (and raze)Campaign walk-throughsExpert tips from two AOE programmers!Table of Contents
Miscellaneous Units | Infantry | Archers | Cavalry | Siege Weapons
Boats and Ships
| Towers

The UnitsSoldiers Page 9 of 15
Siege Weapons

The ultimate in mindless destructive force, siege weapons quickly turn a well-fashioned empire into a candidate for urban renewal. Want to do an end-around on your opponent? Three or four siege weapons sneaking up on the enemy and suddenly attacking his structures will get his attention in a hurry. And when your opponent rushes his troops at your siege weapons, you can send your fast cavalry in the back door or land a transport ship.

Siege weapons are as dumb as the proverbial rocks they toss, however, and will indiscriminately kill your own troops with their attacks. You need to handle them with care, keeping them far enough away from the battle so that they don't auto-target the enemy and begin firing, killing your nearby troops, as well. The ballista and the helepolis are a little better about this due to their faster rate of fire, but not perfect.

Research important to creating siege weapons:

The government center is key to upgrading your siege weapons. It allows you to research alchemy (+1 attack), ballistics (improved accuracy), and engineering (+2 range). The market lets you research craftsmanship, which is a requirement for upgrading the ballista to a helepolis, and siegecraft, which is required to upgrade to heavy catapult.

Back Go to the Siege Weapon units Next




 
 
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The Rise of Rome