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 Page 9 of 15
Siege Weapons

The ultimate in mindless destructive force, siege weapons quickly turn a well-fashioned
empire into a candidate for urban renewal. Want to do an end-around on your opponent?
Three or four siege weapons sneaking up on the enemy and suddenly attacking his structures
will get his attention in a hurry. And when your opponent rushes his troops at your siege
weapons, you can send your fast cavalry in the back door or land a transport ship.
Siege weapons are as dumb as the proverbial rocks they toss, however, and will
indiscriminately kill your own troops with their attacks. You need to handle them with
care, keeping them far enough away from the battle so that they don't auto-target the
enemy and begin firing, killing your nearby troops, as well. The ballista and the
helepolis are a little better about this due to their faster rate of fire, but not
perfect.
Research important to creating siege weapons:
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The government center is key to upgrading your siege
weapons. It allows you to research alchemy (+1 attack), ballistics (improved accuracy),
and engineering (+2 range). The market lets you research craftsmanship, which is a
requirement for upgrading the ballista to a helepolis, and siegecraft, which is required
to upgrade to heavy catapult.
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