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Civilizations with bonuses for Scouts: Yamato (-25 percent cost) Scout Tips: A superior unit for scouting the enemy position early on and finding resources scattered around the map. They are also quite good at harassing the enemy villagers, scampering away as the axemen cometh. Civilizations with bonuses for Cavalry: Yamato (-25 percent cost) Cavalry Tips: With their 150 hit points and bonus attack ability, cavalry units can go toe-to-toe with most infantry. Their speed allows you to perform flanking maneuvers, as well as get to siege weapons quickly while sustaining little damage. Once in close, siege weapons can no longer target cavalry. Civilizations with bonuses for Chariot: Egyptian (+33 percent hit points) Chariot Tips: These are priest killers and siege weapon killers, since they get right up next to the siege weapon and can't be targeted by it. They are also good for scouting and not bad as general-purpose fighters, since they do not require gold to build. However, chariot archers are still your best bet for attacking priests. Civilizations with bonuses for Heavy Cavalry: Yamato (-25 percent cost) Heavy Cavalry Tips: See cavalry tips. Civilizations with bonuses for Cataphract: Yamato (-25 percent cost) Cataphract Tips: See cavalry tips. Civilizations with bonuses for War Elephants: Persian (+50 percent faster) and Phoenician (-25 percent cost) War Elephant Tips: They're great for being the first ones into the breach and drawing the enemy fire. They also effectively serve as a temporary barrier in narrow passages. They are relatively cheap on the gold scale, compared to other cavalry. Slow, slow, slow, though. Don't count on them riding in to save the day.
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