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Introduction
Game Setup
Units A-C D-G I-M N-R S-V  W-Z
Combat
Rescources
City Improvements
Terrian Improvements
Wonders
Diplomacy
Governments
Mulitplayer
Chapter Two: Units

Storm Marine

Requires: Space colonies
Cost: 4,500

Assault: 24
Ranged Strength: 0
Defense: 20
Vision: 2
Movement Points: 3
Support: 135

This versatile unit represents the peak of close-combat capability. The storm marine has overwhelming strength and defense numbers that make it a formidable force. Better still is its ability to attack enemy cities right off a transport ship, either land or sea-based, making this unit the perfect solution for invasion campaigns. You can set them up as defensive units in a fortified position within your own cities or launch armies from space for surprise attacks against the enemy.


Submarine

Requires: Oil refining
Cost: 1,500

Assault: 20
Ranged Strength: 20
Defense: 8
Vision: 2
Movement Points: 5
Support: 45
Abilities: Transports up to two nukes, bombards, stealth

This is the little brother of the stealth submarine, differentiated by its lack of solid defense. Fortunately, its strong offensive capabilities ensure that whatever you attack will most likely sink to the bottom of the sea. So, its lack of defense should be a moot point, especially if you attack quickly and then head for the hills before the enemy figures out where the sub is located. Able to transport up to two punishing nukes and bombard coastal cities, the submarine is a well-rounded unit than can cause grief on trade routes as well, quickly cutting off a valuable source of funds for the enemy before launching a full scale ground invasion.


Subneural Ad

Requires: Subneural ad
Cost: 2,250

Defense: 1
Vision: 2
Movement Points: 5
Support: 90
Abilities: Advertising, franchises

What better way to demoralize the enemy than by broadcasting subversive ads to its people? If the subneural ad unit is successful in its attack (50 percent chance of success), the targeted city will lose five happy points and most likely sink into an unproductive revolt. Similar to the corporate branch, you can have the subneural ad instigate franchising, draining production in the targeted city. If both the ad and the franchise are successful on a particular city, you can consider that town down for the count, opening the way for an invasion force.

Next: More unitsnext
 
 

 
 
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