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Introduction
Game Setup
Units A-C D-G I-M N-R S-V  W-Z
Combat
Rescources
City Improvements
Terrian Improvements
Wonders
Diplomacy
Governments
Mulitplayer
Chapter Two: Units

Destroyer

Requires: Mass production
Cost: 1,000

Assault: 10
Ranged Strength: 10
Defense: 10
Vision: 3
Movement Points: 6
Support: 30
Abilities: Bombards, spots submarines

Tired of those pesky enemy submarines causing you grief? You need a destroyer, a powerful naval unit that not only bombards enemy cities, which can expose a submarine as well. Destroyers should be moved around your shoreline often in a constant lookout for enemy subs scouting the territory. Once spotted, you can bring in a battleship to polish off the sub and get on with your day.


Diplomat

Requires: Bureaucracy
Cost: 135

Defense: 1
Vision: 2
Movement Points: 2
Support: 4
Abilities: Establish embassies, spies (see clerics and slavers)

The diplomat is a multifaceted unit that can play a pivotal role in the early part of the game. If you wish to trade advancements with a friendly civilization, you must establish an embassy within that empire. Establishing an embassy is free and only must be done once per civilization. Successfully spying on a city will offer you valuable information about its military might and what elements compose that particular city. Diplomats have a 75 percent chance of successfully spying; however, if they fail, they will be captured and executed. Diplomats can spot slavers and clerics from two tiles away, so an effective strategy is to place them at chokepoints with an escort. This lets you see these nefarious units entering your territory, so you can take them out before they do any damage.


Eco Ranger

Requires: The Eden Project, ecotopia
Cost: 3,750

Defense: 1
Vision: 1
Movement Points: 5
Support: 113
Abilities: Creates parks

A highly advanced piece of equipment, the eco ranger can only be used by ecotopian governments. Don't let the name of this unit fool you; it's anything but benign and can pack quite a wallop on an opposing city. The eco ranger's special ability can only be used once, but the effect is well worth the cost and resources. When used against an opposing city, it will convert the entire tile as well as two tiles deep in a radius to a quaint park. This is a superb way to bring down a highly evolved enemy city, as using it against a small one would be a total waste of the effect. Rest assured, when the enemy sees an eco ranger coming, he will most likely do everything in his power to stop its advancement. For this reason, the eco ranger should have a sizable escort to protect it.

Next: More unitsnext
 

 

 
 
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