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Introduction
Game Setup
Units
Combat
Rescources
City Locations
Workforce
Offsetting
Boosters
Specialists

Bonuses
City Improvements
Terrian Improvements
Wonders
Diplomacy
Governments
Mulitplayer
Chapter Four: Resource Production

Resources are the foundation of your civilization. If you can't keep bringing in food, production and gold, you'll never be able to compete scientifically and militarily with the other civilizations. This section will assist you in keeping those resources pouring in by examining such factors as where to position cities and how and when to use specialists. Also included is an in-depth table showing you how to improve on each resource and variable in the game.


Ingenious City Locations

More than half of successful resource gathering is adept selection of your city locations. When founding your first city, don't necessarily plop it down at your starting location. Desert, glacier, tundra, swamp, and plains tiles are all poor when it comes to resources. Try and position your starting city near a river, jungle, or forest tile for the best resource results. Don't place it next to just one good tile, because although you'll only have one worker to begin with, soon, you'll possess many workers who can work all the tiles encircling your city.

Don't underestimate the worth of goods, the icons occupying many of Call to Power's tiles. Establishing a monopoly and trade route with several of the goods ensures additional revenue streams. Keep the terrain tiles in mind when establishing future cities as well as keeping ample room between your cities. Because workers can tend to the tiles surrounding your cities, you don't want to found cities too close together, which would cause several of the workable terrain tiles to overlap, subtracting from the overall resources you could otherwise procure.

Locate a resource-rich location for your starting city, even if it means exploring a few turns.
 

Using Your Workforce

Micromanaging can be tedious for sure, but don't rely on the computer to choose the best spot for your workers. On repeated occasions, a worker probably won't be tending to the most profitable tile. Select your city and open up the worker menu and move all the available workers around, taking note of the gold, food, and production he brings in from each tile. As your population grows, you'll gain more workers; continue to check your cities to make sure you aren't short-changing yourself at any city. As stated, don't position your cities too close together, or your workforce might overlap, reducing the number of available tiles to profit from.

Don't assume the computer will choose the best place for your worker units. Open up the worker screen and position the unit to best fit your resource needs.
 

Generate by Offsetting

Keep in mind your government style while deciding which resources need the most attention. Sure it's wise to continue to boost positives, but if you don't offset some negative factors somewhere along the way, you will be hurt in the late game. For instance, if you play under a communist leadership, try to offset the weak science and gold areas before boosting production even further. And as communist, of high priority should be pollution reducers, such as the fusion plant, that boost production yet keep the environment safe. Study the government section to read in detail the factors that shape each style; know which resources need assistance and which are already flourishing.

Next: Boosters and specialistsnext
 
 

 
 
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