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Introduction
Game Setup
Units A-C D-G I-M N-R S-V  W-Z
Combat
Rescources
City Improvements
Terrian Improvements
Wonders
Diplomacy
Governments
Mulitplayer
Chapter Two: Units

Space Bomber

Requires: Zero-G industry
Cost: 7,500

Assault: 6
Ranged Strength: 50
Defense: 6
Vision: 2
Movement Points: 2
Support: 225
Abilities: Bombards land and water units

The ultimate in bombardment technology, the space bomber has the unique ability to not only attack land units, but naval units as well. Consider this unit a hawk that overseas your civilization and quickly jumps into action, pelting any enemy forces that are crossing into your territory. Once the enemy realizes you have several of these orbiting your civilization, they'll most likely think twice before screwing around with you again.


Space Engineer

Requires: Space colonies
Cost: 7,500 per one population point

Defense: 3
Vision: 1
Movement Points: 5
Support: 225
Abilities: Builds space colonies

This high-tech settler ventures through space and creates new colonies to further the aims of your civilization. If your competitors don't have space technology yet, your colonies will be beyond military insurgency, giving you all the time in the world to plot their destruction.


Space Fighter

Requires: Smart materials
Cost: 2,250

Assault: 16
Ranged Strength: 16
Defense: 16
Vision: 3
Movement Points: 15
Fuel: 2 Turns
Support: 68
Abilities: Launches into space, lands on aircraft carriers, active defense

With its ability to move in and out of the atmosphere, its amazing movement rate, and lethal firepower, the space fighter offers the owner a serious military advantage and the ability to attack anything and everything. Better still, unless the enemy has access to similar space units, they cannot protect themselves from your attacks, giving you free reign to launch a campaign of destruction with no regard for your own losses. Its active defense system means the space fighter will automatically attack any enemy unit that comes within firing range, leaving you time to ponder other matters.

Next: More unitsnext
 
 

 
 
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