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Introduction
Game Setup
Units A-C D-G I-M N-R S-V  W-Z
Combat
Rescources
City Improvements
Terrian Improvements
Wonders
Diplomacy
Governments
Mulitplayer
Chapter Two: Units

Space Plane

Requires: Advanced composites
Cost: 2,250

Defense: 3
Vision: 1
Movement Points: 15
Fuel: 2 turns
Support: 68
Abilities: Can launch into space with five units

The space plane is not an offensive or defensive unit, but a glorified transport ship used to transfer small boats as well as land, air, and space units. Since this unit has no attack capability, make sure it has an escort while moving around, preferably a space fighter or two.


Spy

Requires: Nationalism
Cost: 1,500

Defense: 1
Vision: 3
Movement Points: 4
Support: 45
Abilities: Incites revolution, spies, steals advance, plants nuke, defends against spies

This is an important unit and one that should be a permanent part of your operations. The spy has many functions, some of which can severally turn the tide of your campaign. For instance, if you find yourself slogging behind in technology, send a spy to an enemy city and attempt to steal technology that you have yet to research. The spy has a 25 percent of being successful when attempting to incite a revolution, and, if successful, the targeted city will revolt and form their own government, that is, the enemy loses that city. If you're feeling rather nasty, you could always plant a nuke within an enemy city, severely decreasing the population, making people unhappy, and destroying units surrounding the city. Alternatively, if the enemy is pestering you with spy insurgencies, you'll want to fight fire with fire by nailing enemy spies with your own.


Spy Plane

Requires: AI surveillance
Cost: 2,815

Defense: 2
Vision: 5
Movement Points: 10
Fuel: 10 Turns
Support: 84
Abilities: Wide vision

If you want to uncover a large portion of the a previously undiscovered game map, a spy plane is your ticket to success. Able to fly for a stunning ten turns and see in five-tile increments, the spy plane will quickly uncover large chunks of the map. The only drawback is that the spy plane is incapable of protecting itself, so don't be surprised if it doesn't last long in the air. With careful maneuvering you can uncover the entire map in short order, giving you a valuable informational advantage.

Next: More unitsnext
 
 

 
 
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