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Civilizations with bonuses for Bowmen: Assyrian (+40 percent fire rate), Hittite (+1 attack range) Bowman Tips: No army is complete without ranged fire, and archers provide this at a very cheap cost and are very mobile. Be sure to protect them with infantry, however. The basic bowman cannot be upgraded, so build them judiciously. Remember that they get an attack bonus if they hold the high ground. They have a 25 percent chance of doing triple damage.
Civilizations with bonuses for Bowmen: Assyrian (+40 percent fire rate), Hittite (+1 attack range) Improved Bowman Tips: Better than the bowman, the improved bowman can also be upgraded. Remember that they get an attack bonus if they hold the high ground. They have a 25 percent chance of doing triple damage.
Civilizations with bonuses for Bowmen: Assyrian (+40 percent fire rate), Hittite (+1 attack range), Minoan (+2 range) Composite Bowman Tips: This is a great unit for the price. A horde of composite bowmen fronted by some hoplites and short swordsmen make for a great Bronze Age army. Run them up and fire, then withdraw them behind the infantry. Civilizations with bonuses for Chariot Archer: Assyrian (+40 percent fire rate), Hittite (+1 attack range), Egyptian (+33 percent hit points) Chariot Archer Tips: Obviously these are priest killers and should be brought to the battlefield for no other reason than that. They are also great at harassing the enemy, swooping in and picking off some stray units, then using their fast speed to retreat. With upgrades to give them extra range in their attacks, they are difficult to defend against. They also don't cost any gold, so they are cheap in that sense (good if you're saving gold for some other research or units).
Civilizations with bonuses for Elephant Archer: Assyrian (+40 percent fire rate), Hittite (+1 attack range), Persian (+50 percent faster), Phoenician (-25 percent cost) Elephant Archer Tips: The chief advantage of these units is their durability. They are slow, though, so if you commit them to battle you might have trouble withdrawing them. A few elephant archers backed by a priest to heal them can take a lot of punishment. They also take up room in narrow passageways and can be an effective temporary barrier. Civilizations with bonuses for Horse Archer: Assyrian (+40 percent fire rate), Hittite (+1 attack range), Yamato (-25 percent cost) Horse Archer Tips: Swift and packing a real sting, any general is happy to see these augmenting troops. Although not as good as chariot archers for killing priests, horse archers are fast enough to get the job done too. These are perfect units for hit-and-run tactics as well. Civilizations with bonuses for Heavy Horse Archer: Assyrian (+40 percent fire rate), Hittite (+1 attack range), Yamato (-25 percent cost) Heavy Horse Archer Tips: As the top of the line, the heavy horse archer combines speed with the most powerful missile attack outside of a siege weapon. A group of these can inflict serious damage and run away before they themselves are injured severely.
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