T H E   G A M E S P O T   N E T W O R K
Click here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

Top of page

GameSpot's Guide to Age of Empires (back to home page)This will open a small remote window for navigating this guide
General Tips and StrategiesThe Civilizations you can playThe Units you can commandThe Buildings you can raise (and raze)Campaign walk-throughsExpert tips from two AOE programmers!Table of Contents
Miscellaneous Units | Infantry | Archers | Cavalry | Siege Weapons
Boats and Ships
| Towers

The UnitsSoldiers Page 4 of 15
Infantry

Clubman
Clubman
Available in: Stone Age
Prerequisites: Build barracks (produces clubmen)
Cost: 50 food
Hit points: 40
Attack: 3
Armor: none
Range: N/A
Speed: Medium
Upgrades to: Axeman

Civilizations with bonuses for Clubmen: None

Clubman Tips: Upgrade to axemen quickly and use the storage pit to upgrade infantry armor and attack strength. Clubmen cannot be upgraded beyond axemen, so build them judiciously. In the Bronze and Iron Ages when you run up against the 50-unit limit, you may want to send them on a suicide mission.

Axeman
Axeman
Available in: Bronze Age
Prerequisites: Build barracks and research the axeman upgrade. All clubmen will be converted to axemen
Cost: 50 food
Hit points: 50
Attack: 5
Armor: none
Range: N/A
Speed: Medium
Upgrades to: N/A

Civilizations with bonuses for Axemen: None

Axemen Tips: Cannot be upgraded, so build them judiciously. In the Bronze and Iron Ages when you run up against the 50-unit limit, you may want to send them on a suicide mission.

Short Swordsman
Short
Swordsman
Available in: Bronze Age
Prerequisites: Build barracks, research the axeman upgrade, and research the short swordsmen upgrade
Cost: 35 food, 15 gold
Hit points: 60
Attack: 7
Armor: 1
Range: N/A
Speed: Medium
Upgrades to: Broad Swordsmen, Long Swordsmen, and Legion

Civilizations with bonuses for Short Swordsmen: None

Broad Swordsman
Broad
Swordsman
Available in: Bronze Age
Prerequisites: Build Barracks, research the axeman upgrade, the short swordsmen upgrade, and the broad swordsmen upgrade
Cost: 35 food, 15 gold
Hit points: 70
Attack: 9
Armor: 1
Range: N/A
Speed: Medium
Upgrades to: Long swordsmen and Legion

Civilizations with bonuses for Broad Swordsmen: None

Long Swordsman
Long
Swordsman
Available in: Iron Age
Prerequisites: Build Barracks, research the axeman, short swordsmen, broad swordsmen, and long swordsmen upgrades
Cost: 35 food, 15 gold
Hit points: 80
Attack: 11
Armor: 2
Range: N/A
Speed: Medium
Upgrades to: Legion

Civilizations with bonuses for Long Swordsmen: Choson (+80 hit points)

Legion
Legion
Available in: Iron Age
Prerequisites: Build Barracks, research the axeman, short swordsmen, broad swordsmen, long swordsmen, and legion upgrades
Cost: 35 food, 15 gold
Hit points: 160
Attack: 13
Armor: 2
Range: N/A
Speed: Medium
Upgrades to: N/A

Civilizations with bonuses for Legions: Choson (+80 hit points)

Hoplite
Hoplite
Available in: Bronze Age
Prerequisites: Build Barracks, Stable, and Academy
Cost: 60 food, 40 gold
Hit points: 120
Attack: 17
Armor: 5
Range: N/A
Speed: Slow
Upgrades to: Phalanx

Civilizations with bonuses for Hoplites: Greek (30 percent faster)

Hoplite Tips: These guys are tough on the battlefield, especially with research upgrades to improve their armor and attack. Because they're slow, hoplites are not good at chasing down cavalry nor are they dependable to protect your villagers from faster units intent on harassing you.

Phalanx
Phalanx
Available in: Iron Age
Prerequisites: Build Barracks, Stable, and Academy
Cost: 60 food, 40 gold
Hit points: 120
Attack: 20
Armor: 7
Range: N/A
Speed: Slow
Upgrades to: Centurion

Civilizations with bonuses for Phalanx: Greek (30 percent faster)

Phalanx Tips: See hoplite tips.

Centurion
Centurion
Available in: Iron Age
Prerequisites: Build Barracks, Stable, and Academy
Cost: 60 food, 40 gold
Hit points: 160
Attack: 30
Armor: 8
Range: N/A
Speed: Slow
Upgrades to: N/A

Civilizations with bonuses for Centurion: Greek (30 percent faster)

Centurion Tips: With 160 hit points and a native armor rating of 8, can you say "Ah-nold?" These guys are the Terminators of the ancient world. If you can put enough of these boys out onto the playing field, you'll be unstoppable.

Back Go on to Archers Next




 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.

   
 
 
 
 
 
Click Here for the Downloadable Guide
 
Go to
GameSpot's
Guide to AOE Expansion:
The Rise of Rome