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 Page 4 of 15
Infantry


Clubman |
Available in: Stone Age
Prerequisites: Build barracks (produces
clubmen)
Cost: 50 food
Hit points: 40
Attack: 3
Armor: none
Range: N/A
Speed: Medium
Upgrades to: Axeman |
Civilizations with bonuses for Clubmen:
None
Clubman Tips: Upgrade to axemen quickly
and use the storage pit to upgrade infantry armor and attack strength. Clubmen cannot be
upgraded beyond axemen, so build them judiciously. In the Bronze and Iron Ages when you
run up against the 50-unit limit, you may want to send them on a suicide mission.

Axeman |
Available in: Bronze Age
Prerequisites: Build barracks and research
the axeman upgrade. All clubmen will be converted to axemen
Cost: 50 food
Hit points: 50
Attack: 5
Armor: none
Range: N/A
Speed: Medium
Upgrades to: N/A |
Civilizations with bonuses for Axemen:
None
Axemen Tips: Cannot be upgraded, so build
them judiciously. In the Bronze and Iron Ages when you run up against the 50-unit limit,
you may want to send them on a suicide mission.

Short
Swordsman |
Available in: Bronze Age
Prerequisites: Build barracks, research the
axeman upgrade, and research the short swordsmen upgrade
Cost: 35 food, 15 gold
Hit points: 60
Attack: 7
Armor: 1
Range: N/A
Speed: Medium
Upgrades to: Broad Swordsmen, Long
Swordsmen, and Legion |
Civilizations with bonuses for Short Swordsmen:
None

Broad
Swordsman |
Available in: Bronze Age
Prerequisites: Build Barracks, research the
axeman upgrade, the short swordsmen upgrade, and the broad swordsmen upgrade
Cost: 35 food, 15 gold
Hit points: 70
Attack: 9
Armor: 1
Range: N/A
Speed: Medium
Upgrades to: Long swordsmen and Legion |
Civilizations with bonuses for Broad Swordsmen:
None

Long
Swordsman |
Available in: Iron Age
Prerequisites: Build Barracks, research the
axeman, short swordsmen, broad swordsmen, and long swordsmen upgrades
Cost: 35 food, 15 gold
Hit points: 80
Attack: 11
Armor: 2
Range: N/A
Speed: Medium
Upgrades to: Legion |
Civilizations with bonuses for Long Swordsmen:
Choson (+80 hit points)

Legion |
Available in: Iron Age
Prerequisites: Build Barracks, research the
axeman, short swordsmen, broad swordsmen, long swordsmen, and legion upgrades
Cost: 35 food, 15 gold
Hit points: 160
Attack: 13
Armor: 2
Range: N/A
Speed: Medium
Upgrades to: N/A |
Civilizations with bonuses for Legions:
Choson (+80 hit points)

Hoplite |
Available in: Bronze Age
Prerequisites: Build Barracks, Stable, and
Academy
Cost: 60 food, 40 gold
Hit points: 120
Attack: 17
Armor: 5
Range: N/A
Speed: Slow
Upgrades to: Phalanx |
Civilizations with bonuses for Hoplites:
Greek (30 percent faster)
Hoplite Tips: These guys are tough on the
battlefield, especially with research upgrades to improve their armor and attack. Because
they're slow, hoplites are not good at chasing down cavalry nor are they dependable to
protect your villagers from faster units intent on harassing you.

Phalanx |
Available in: Iron Age
Prerequisites: Build Barracks, Stable, and
Academy
Cost: 60 food, 40 gold
Hit points: 120
Attack: 20
Armor: 7
Range: N/A
Speed: Slow
Upgrades to: Centurion |
Civilizations with bonuses for Phalanx:
Greek (30 percent faster)
Phalanx Tips: See hoplite tips.

Centurion |
Available in: Iron Age
Prerequisites: Build Barracks, Stable, and
Academy
Cost: 60 food, 40 gold
Hit points: 160
Attack: 30
Armor: 8
Range: N/A
Speed: Slow
Upgrades to: N/A |
Civilizations with bonuses for Centurion:
Greek (30 percent faster)
Centurion Tips: With 160 hit points and a
native armor rating of 8, can you say "Ah-nold?" These guys are the Terminators
of the ancient world. If you can put enough of these boys out onto the playing field,
you'll be unstoppable.
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