![]() |
|
|
PC GAMES
PC GENRES
SEE ALSO
INFORMATION
|
Goal: Capture the artifact and return it to your government center. The Skinny: This one's a nice change of pace as you can play it at your leisure. You will not be attacked until you move into range. You start with enough wood to build a storage pit, so build one then chop wood until you have enough to build a town center. Build some farms and pretty soon you are in the city-building business. There's a twist to this one, though: You can't build a barracks, archery range, or stable. The only structures you can build that will produce military units are the dock, the academy, and the siege workshop, and the latter two require gold to produce their units, which you don't have. Build your city and store ample resources of wood and meat. Then take your phalanx, helepolis, and two priests and cautiously advance them along the road heading west. Soon you will encounter the red Persians. Lure them out in small groups and destroy them, using your priests to heal your units between encounters. Gradually follow the road and lay siege to their city. When you've destroyed it, build a dock and begin to produce triremes. Sail up and down the river and destroy all of the coastal structures you find. Now build some transports and sail east to the yellow Persians. Invade and grab control of the shore. There's gold to mine there. Mine the gold and build an academy and siege workshop and produce centurions, helepolis, and catapults. Now use your newly bolstered army and siege weapons to advance north as you follow the road. There are three phalanx trapped between walls that your priests can convert. Follow the road north then around the bend as you come to the last Persian city. Be wary of a hidden catapult around the bend. You may want to send a few villagers ahead to ferret out the resistance. Once you take the last town and destroy their towers, build a dock and transport the artifact to your government center on the island to the north to win the scenario. Dangers: The key here is to advance cautiously and not trigger too many enemy units at once. Keep your priests healthy.
|
|
|||||||||||||||||