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Chapter Seven: Wonders Nanite Defuser Age: Genetic The Nanite Defuser is quite
an interesting wonder. On its surface, there doesn't appear to be much
to it - all it does is defuse all the nukes in the world. The game will
be nearing the late stages when this wonder becomes available, and if
any civilizations have put money toward a nuclear arsenal, they might
be tempted to unleash their investments if they see the Nanite Defuser
being constructed. In a game with human opponents, they'll most likely
target your cities. If you haven't built any nukes yourself (because you
figured why waste the resources if you were just going to invest in the
Defuser), it could mean you're about to be taken out with no hope of retaliating.
Because the effect of the Nanite Defuser is global, any other civilization
constructing this wonder will have the same effect as you constructing
it.
Nanopedia Age: Genetic If you've tried assisting Call to Power's main resources through the use of specialists throughout your cities (entertainers for happiness, laborers for production, and so on), the Nanopedia is a must-have wonder when you enter the genetic age. Because this wonder has effects on each resource, you will be boosting every key element in your civilization through its construction. If you are more concerned about military aspects of the game, you might want to pass this inviting wonder up however. Other genetic age wonders, such as the National Shield or the Nanite Defuser could be more critical to the war game.
Next: Ramayana, Sensorium and Sphinx |
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