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Introduction
Game Setup
Units
Combat
Rescources
City Improvements
Terrian Improvements
Wonders
A-D  E-F  G-K  L-P  R-W
Diplomacy
Governments
Mulitplayer

Chapter Seven: Wonders

The Agency

Age: Modern
Cost: 7,200
Prerequisite: Global defense
Primary Function: Defense
Effect: Gives one spy unit in every city.
Obsolescence: Alien archeology

Keeping an eye on your enemy (and keeping the enemy's eye off of you) could be the key to winning a modern age war. Though the similar GlobeSat wonder is far more valuable (permitting you to see the entire game world, including units), The Agency, through providing valuable spy units, can let you get quick glances at your enemy's infrastructure. The Agency can be useful in both military and economic conquest and is particularly effective in preventing your cities from being infiltrated by televangelists.

Much like the CIA of today, The Agency wonder provides a spy unit in every city, letting you keep tabs on your enemy's progress.
 

AI Entity

Age: Diamond
Cost: 12,000
Prerequisite: Mind control
Primary Function: Happiness
Effect: Makes all citizens content (though there is a slim chance the AI Entity can cause your cities to become divided)
Obsolescence: Never

An intriguing late game diamond age wonder, the AI Entity should only be considered if you are beginning to have happiness problems throughout your cities. If you've monitored happiness levels throughout the game, the AI Entity won't be needed and should definitely be avoided - there are better diamond age wonders (The Eden Project being one of them). Only consider the AI Entity if you have been waging a tough war, and your people are quickly becoming riotous; the AI Entity will eliminate the war-time unhappiness and let you concentrate on the war effort.

Next: Chichen Itza and Confucius Academynext
 
 

 
 
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