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Introduction
Game Setup
Units
Combat
Rescources
City Improvements
Terrian Improvements
Wonders
A-D  E-F  G-K  L-P  R-W
Diplomacy
Governments
Mulitplayer

Chapter Seven: Wonders

Labyrinth

Age: Ancient
Cost: 2,160
Prerequisite: Ship building
Primary Function: Trade
Effect: Gives free caravans
Obsolescence: Age of reason

If you plan to begin heavy trading throughout the world (either with your own expanding empire or with neighboring allies), the Labyrinth wonder can save you a bundle of gold by providing free caravan units in each city. Naturally, unless you plan to do a bushel of trading, you best stay away from the Labyrinth. The only reason a nontrader would build the Labyrinth would be to keep it out of any trade-happy civilization's hands.


London Stock Exchange

Age: Renaissance
Cost: 4,320
Prerequisite: Economics
Primary Function: Gold
Effect: Eliminates building maintenance in civilization
Obsolescence: Robotics

If you have built several improvements, especially some of the early- to mid-game expensive improvements, the London Stock Exchange could be a wise investment. Because the wonder becomes obsolete relatively soon (with the discovery of robotics), you should think more about saving the money from the improvements you've already built rather than the one's you planned on building. Don't waste the benefits of this wonder; put the gold you save from maintenance costs to immediate use, either in boosting your scientific research output, expanding your empire, or constructing military units for offense or defense.

Next: Nanite Defuser and Nanopedianext
 
 

 
 
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