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Chapter Seven: Wonders Genome Project Age: Modern With a bonus to unit health, the Genome Project greatly assists those players who have amassed a large army. Plus, with the 10 percent bonus to production, this extremely tempting wonder makes constructing more units even easier. If you plan on launching a mid-game offensive, it's best to have plenty of units already in place before completing the Genome Project. Because the wonder boosts the health of all existing units (as well as the units to be built), you'll be primed and ready to do battle immediately upon completion. Conversely, the defensive-minded, economic players will benefit almost as much; obviously, the production bonus helps in expansion, and the +10 percent health will keep those defensive units effective.
Age: Diamond Although the Global E-Bank wonder is similar to the East India Company, there's one distinct and extremely important difference. With the Global E-Bank, you only reap the rewards if foreign civilizations are conducting plenty of trade. If you are aware that your rivals are doing plenty of trading, the Global E-Bank can become a profitable acquisition (particularly since it never expires). Then again, if your enemies are planning for a potential war and could care less about their trade with foreign nations, this relatively expensive wonder would be a total lemon.
Next: GlobeSat and Gutenberg Bible |
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