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Introduction
Game Setup
Units
Combat
Rescources
City Improvements
Terrian Improvements
Wonders
A-D  E-F  G-K  L-P  R-W
Diplomacy
Governments
Mulitplayer

Chapter Seven: Wonders

Chichen Itza

Age: Ancient
Cost: 2,160
Prerequisite: Monarchy
Primary Function: Crime
Effect: Eliminates crime from your civilization
Obsolescence: Mass production

Costing valuable resources each turn, crime can be an early-game problem, particularly if you aren't monitoring happiness and food shortages. By constructing Chichen Itza, crime is completely eliminated, permitting you to flirt with disaster with happiness and food levels without the worry of resource losses from rampant crime. Flirting with disaster is quite the appropriate term; once this wonder becomes obsolete, your cities could virtually implode if you haven't begun resuming a watch on your happiness levels. Successful implementation of Chichen Itza can speed up early-game development - just be sure to prepare for its obsolescence if that time comes.


Confucius Academy

Age: Ancient
Cost: 2,160
Prerequisite: Bureaucracy
Primary Function: Happiness
Effect: Eliminates unhappiness due to distance from capital city
Obsolescence: Mass production

As you expand your civilization, the outlying cities will suffer unhappiness due to their distance from your initial city. By discovering the Confucius Academy, you'll eliminate all unhappiness due to this distance.
 

If you're an isolationist, don't bother with the Confucius Academy wonder, which only has effects on cities far from your initial, capital city. However, if you plan to expand through the ancient and renaissance ages, consider the Confucius Academy (or Chichen Itza wonder, which could assist in growth even more). Either way, though, there are better ancient age wonders, such as Stonehenge, that could be more valuable to the early game, particularly on small maps where war and conflict arise quickly.

 

Next: Contraception and the Dinosaur Parknext
 
 

 
 
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