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Introduction
Game Setup
Units A-C D-G I-M N-R S-V  W-Z
Combat
Rescources
City Improvements
Terrian Improvements
Wonders
Diplomacy
Governments
Mulitplayer
Chapter Two: Units

Machine Gunner

Requires: Explosives
Cost: 800

Assault: 8
Ranged Strength: 0
Defense: 8
Vision: 1
Movement Points: 2
Support: 24

The big brother of the musketeer, the machine gunner nails the enemy with a hail of bullets. When used as a front-line defense, the machine gunner really struts its stuff. Consider placing machine gunners at chokepoints on the map to protect yourself from invasion.


Marine

Requires: Mass production
Cost: 1,000

Assault: 12
Ranged Strength: 0
Defense: 8
Vision: 2
Movement Points: 3
Support: 30
Abilities: Amphibious assault

Cheap to build and support, you should construct large masses of marines and make sure you have an armada of transport ships at their disposal. The reason for this is that marines are one of the only units that can attack a coastal city straight from a transport ship. If you have a large army of these units, you can really punch a hole in a city's defense, opening the way for a secondary invasion force. Make sure the transport ship carrying your invasion force has escort, as you wouldn't want to lose all your hard work because some pathetic trireme decides to take down your transport ship.


Note the mobile SAMs dotted around the landscape. Mobile SAMs will automatically attack any enemy air unit that foolishly crosses its path. Make sure you protect your borders on all sides with mobile SAMs to minimize air attacks.
 

Mobile SAM

Requires: Rocketry
Cost: 2,000

Assault: 4
Ranged Strength: 12
Defense: 4
Vision: 3
Movement Points: 6
Support: 60
Abilities: Active defense against aircraft

So, one bomber after another has been bombarding your cities without remorse, simply flying overhead with little in the way of opposition. One sure way to bring this to an end is to produce several mobile SAM launchers. If your economy permits, build several of these units and place the bulk of them along coastal waters for quick interception of enemy bombers, acting as a first line of defense. Last, build a few for your largest cities, so they have a second line of defense. Chances are, the enemy will not waste bombers on your smaller cities, so make sure you're prepared. Mobile SAM launchers will automatically attack any air unit that comes close, so you needn't worry about telling it to attack.

Next: More unitsnext
 
 

 
 
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