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Up on the next level, you will be in a square room with a hallway leading northeast. Go up the hallway, turn right, and go through the doorway you see there. Step into the teleporter and battle a red necromancer. When he is dead, a wall will open and let you step into another teleporter.

Back in the starting room, you should run northeast all the way to the end of the hallway, where you will be facing some nasty-looking beams. Go southeast through the door and kill the necromancer, which will open an elevator at the far end of the room. Go upstairs and head southeast until you are facing a locked door. Hallways extend to either side. Go down either one until you see a button through a window. Shoot the button, which unlocks the locked door.

Go inside the previously locked door and get the key. Inside the small structure nearby is a switch that turns off a sentry beam in the north. Run back to the elevator to your northwest and go down. Keep going northwest until you see a door that was formerly protected by the sentry beam.

Inside the next dark room, a sentry beam sweeps the floor from a central, rotating point. At the far end of the room is a small alcove guarded by two mechanical golems. They are standing by a switch that turns off the northwestern sentry beam. Go through the door it was guarding and go up the stairs.

In this next room there is a switch in the north that opens the northwest wall. Secret panels in the corners may help you win the next battle more easily. Kill the red necromancer and go through the doorway behind him. In the next room, another red necromancer will challenge you, and killing him will reveal a teleporter.

Next: The Land of the Dead (cont.)


 

 
 
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