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Going through the teleporter brings you to a room protected by a mechanical golem. Pick up the key next to the teleporter before you step into it. Once you've returned to the starting room, go all the way northeast to the last remaining sentry beams. Open your inventory and drag the red key into the red pot and the blue key into the blue. This will stop the sentry beams.
Go through one of the narrow openings, where you will find a pair of red necromancers and a pair of switches that will open the northeast wall. Go up the stairs. As you head northwest, you must hesitate and run past a series of sentry beams on your way to a fight with four red necromancers. Two of them start on elevators that lead down.
Down below, you must deal with an evil wizard and his force of nature staff to proceed further. A wall will open to your northwest and allow progress, when he is dead. Go up the pillared hallways to your next challenge.
 Locate the two keys of the lich to pass through the sentry beams. |
In this next room, four sentry beams sweep the floor. They can be switched on and off using the four switches on the floor where they are sweeping. Once they are off, a switch along the northeast wall will be revealed. Flipping it releases several enemies (use the sentry beams for quick kills). Killing them reveals another switch to the northeast, which itself opens the way through the main northeast wall.
Here you will capture the orb and attach it to your staff. Hecubah will order her armies to attack you, but your new weapon will prove more than a match for them. Vacuum your way to the northeast and go through the double doors. Hecubah will hop into a teleporter, and you should bravely follow.
Next:
Chapter 11 - Hecubah's Last Stand
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