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The collection of rooms and hallways that you are in contains a very large room to the east that is populated with chests. One of them contains the silver key. Two of them are mimics. And what would be the fun in you knowing ahead of time which is which!
Once you have the silver key, head southeast through the door. To your northeast is another cave clearing with patrolling beholders. Walk through this cave to the southwest to a pair of doors. Inside this next room are two mana regenerators with a chest between them. There are two other exits from this room: the north one leads to some treasure, and the south one leads to two strange bell towers that emit nasty rays.
Getting hit by the brightest point of the ray hurts the most. Run through as best you can and lead the group of animals that attacks you at the far end back through the rays. A door to the northeast takes you through several more bell towers and out onto a bridge over a creek. Cross the bridge and head generally southwest to another bridge. Now, head southeast along the banks of the creek to a gate flanked by mana regenerators.
When you enter and approach the central area, a cutscene will play, and two rock beasts will be created. They can be defeated with the fireball spell. Once they are dead, a doorway in the southeast will open up. Through the door is the weirdling, which you can pick up by bumping it.
Quest: Rendezvous with the Captain in the Clearing outside the Abandoned Mine
Go northeast to find an elevator that will bring you up to the forest near the city of Ix. A switch will allow you passage through a nearby gate. Go through town (to your southwest) and out the main gate to meet the captain.
Next:
Chapter 9 - Through the Dismal Swamp
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Warrior, Conjurer, and Wizard Single-Player Strategies
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