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Chapter 2 - Galava Castle
Quest: Meet Horvath in the Tower of Illusion
The tower is at the far end of Spire Street, which is the street extending straight ahead of you as you begin this chapter. If you run into signposts or left-click them, you can read them. Taking the time to visit the houses and alleys that intersect Spire Street is well worth it, if only to ransack the barrels and chests that lie inside these establishments.
The first door on your left as you walk up Spire Street from the fountain is Maximillian's. Max is standing in the center of the room and will give you a quest if you speak with him. Do so. Then, go to the southmost point of town and enter the jail to speak with the warden. He will suggest that you find and capture the most notorious rogue: Morgan Lightfingers.
Quest: Bring that Gang of Rogues to Justice; Bring Morgan Lightfingers to Justice
Exit the jail, take a right, and walk up the first alley on your left. At the end of this short alley is a hole. If you jump down the hole, you will be in a room that contains elevator gears, a mana recharger, and a rogue. The rogues down here are fairly tough for your skill level, but a fair amount of running around while casting magic missiles will get you by.
In one of these subterranean rooms is a large crate with a spell book of push. This spell will help you get inside a gate in the next hallway if you use it while facing the gate. In another room is Lightfingers, who will surrender himself to you and follow you back up the ladder to your reward. Return also to Max's inn to get a pat on the back (and some money) from him.
Next:
Galava Castle (cont.)
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