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Head left down the long hall. Go down the stairs. Two coffins lie in the first room. Open each to get two important items: boots of haste and a collision sword. Continue into the larger room, and some blocks will lock you inside. Open the coffin and release the ruby key and a bat. The bat soon turns into a very powerful warrior. To defeat the warrior, you must equip the collision sword you grabbed from the coffin in the first room. Hit the warrior, which knocks him back, then retreat immediately. Repeat the maneuver until you've defeated the warrior. Grab the ruby key and the warrior's excellent discarded weaponry and armor. Return to ruby door and enter. Push the block onto the floor panel. Enter the opened wall. Get the ranged weapon from the chest and ascend the stairs.
Pull lever against the wall to release many undead enemies and a spell caster. Don't charge into the room; fight the undead enemies one at a time to prevent getting overwhelmed. Save the spell caster for last. You can lure the enemies by hitting them with a ranged weapon, then using the halbred when they approach. Eliminate the spell caster with ranged weaponry. Use another lever and go through another opening. Open the chests and enter the door to the southwest. Continue to follow the halls until you reach a lift.
At the top you'll find a series of floor panels and moving blocks. You can use the floor panels to adjust the blocks, providing access to various storerooms and the eventual exit. You can search storage rooms (and crypts) to the east, south, and northeast; the eventual exit lies to the north. To the east, you'll find another quick warrior; the south includes zombies; and the northeast contains some barrels and health items.
Next:
The land of the dead (cont.)
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