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Enter the next room and watch the cutscene of the guardian entering. Have a finger ready on the restore health potion key and pummel the barbarian with your melee weapon. You can also try to get off some berserker charges to inflict good damage. The barbarian carries a lot of armor, so your melee weapon blows won't inflict as much damage as normal. Stay healthy and pound the enemy until he keels over. Collect his discarded weaponry and armor. Head northeast (the room he exited from) and grab his treasure.
Exit through the unvisited path and follow to intersection. Hang to the right and avoid the plentiful zombies here - you can use the floor traps to stun them temporarily. Continue through hallways winding to the northeast and northwest. You'll eventually reach another intersection - to the left you'll find a gate requiring the ruby key and to the right you'll find the ruby key. Walk carefully around the floor trap to reach the ruby key.
Enter the ruby gate and run over the floor traps; kill skeletons in the hall and reach another intersection. To the left, you'll find some equipment. Head right and examine the coffins for more equipment (and likely some monsters). Proceed toward the southeast and reach a room with some armor in its center. If you charge inside, you'll fall through the floor. If you do, use the elevator to the northwest to get back up (use the lever first). To get over to the armor, you can either jump or use the tread lightly ability (which you should have gained by now).
Cross to the other side using tread lightly and follow the halls until you reach floor traps with spiked blocks. Avoid the floor traps (and, thus, avoid getting crushed by the blocks). Enter the staircase at the end. Search the crypts for goodies, then head northeast to the line of flames coming from the floor. Jump over the flames. In the next room you'll encounter the keeper of souls.
Equip any anti-zap items you've found before heading inside. Heal up and prepare your best weaponry. Stick close to the keeper of souls as much as possible; if you stand too far away, the keeper casts spells that inflict constant damage. Each time the keeper teleports, run quickly to its location. Use berserker charge to inflict solid damage or the war cry to keep the keeper from casting. Pick up the keeper's discarded goods once you've killed the tough enemy. Exit toward the northeast. Ride the elevator and exit the room to complete the chapter.
Next:
Chapter 5 - Ogre Raid at the Hamlet of Brin
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