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The charge becomes more powerful as you advance levels and gain additional strength. It's also effective against the spellcasters you'll face in the later chapters, though the casters are much more agile than the scorpions and other larger (and dumber) creatures you'll face throughout your travels.

Berserker charge is also one of the warrior's primary multiplayer weapons. Nail other players who either aren't paying attention or have their backs turned as they engage other players in battle. Line up your shot and use the shortcut key to skip over the target selection. Missing the target, though, means damage and momentary stun.

War Cry
Knock out spells and the spell casters ability to cast spells with the war cry special skill. Unfortunately, while the war cry disables most spellcasters, the effect doesn't last long, and the caster can still flee (and usually does) until he regains spell casting ability once again. Also, you must be in the enemy's line of sight for the skill to work. Another downside is the amount of screen-shake associated with the skill; sometimes it's difficult to get your bearings after using the skill.

Follow up the war cry with a berserker charge at the specific caster. Also, attempt to corner the caster, so he can't flee from melee or ranged attacks. Position yourself at the exit doorway before using the war cry, so he won't have an escape route.

The war cry also works to stun standard creatures momentarily. Follow up the stun with some melee or ranged attacks or, even better, a berserker charge if you don't need the ability immediately elsewhere.

Harpoon
Fire the fast-action harpoon at an enemy; if the harpoon impales the target, you'll drag the foe into close range for some melee pummeling. The harpoon works well on pesky spellcasters and wizards, especially those attempting to flee after a war cry. Make sure you have a weapon with a high rate of fire, so you get in multiple hits once the harpoon pulls in the target.

Next: Warrior single-player strategies (cont.)


 

 
 
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