![]() |
|
|
PC GAMES
PC GENRES
SEE ALSO
INFORMATION
|
Strengths: Farms that yield twice as much, +50 percent fire rate for stone throwers, catapults, and heavy catapults, and villagers with +15 hit points. Weaknesses: Sumerian archery range units are a bit weak - no improved or composite bowmen or elephant archers. Their priests are weak, also, getting no access to Iron Age temple research. No merchant ships means the Sumerians cannot engage in trade, and their Iron Age navy is weak. They are not a strong Iron Age civilization. Sumerian Strategies: A Sumerian villager is equal to a clubman. The Sumerians are a good "rushing" civilization, meaning that you can build six or seven villagers and rush at your opponent, hoping to deal a fatal blow. This advantage is only good at the start of the game, though. Beyond that, Sumerians need to leverage their superior farming into fast meat collection and try to zip ahead in the race to the Bronze and Iron Ages. Use your fast-firing catapults in groups to destroy your enemies' structures before they can react, but be sure to protect them, and make the enemy pay a high price for trying to destroy your stone throwers and catapults. What to watch out for: Being forced into battling on the Iron Age seas or being forced into a defensive posture where you can't take advantage of your superior catapults. Strengths: Cheap horse archers (-25 percent cost), scouts, cavalry, heavy cavalry, and cataphracts, villagers that move 30 percent faster, and ships with an extra 30 percent in hit points. Weaknesses: The Yamato get no Iron Age siege weapons nor Iron Age towers or walls. They also get no Iron Age barracks units, though this is offset somewhat by their academy Iron Age units. Their priests are not strong compared to other civilizations either. They can be at a disadvantage on the Iron Age battlefield. Yamato Strategies: Their fast villagers should help them race ahead of other civilizations, and they have a strong navy at any age. Use your cheap scouts in the Tool Age to harass the enemy and pick off villagers, running away when your opponent reacts. Use cavalry as the mainstay of your army, bolstering them with academy units. Take advantage of your superior navy to rule the seas. Use a transport to send some fast cavalry units behind the lines to disrupt your opponent's resource gathering. What to watch out for: The Yamato do not have a strong Iron Age army and lack Iron Age siege weapons. You don't want to find yourself in the position of having to break through an opponent's walls to destroy a Wonder. The Yamato are not well suited for this.
|
|
||||||||||||||