![]() |
|
|
PC GAMES
PC GENRES
SEE ALSO
INFORMATION
|
Food Modules Requires: Asteroid
mining In space, no one can hear your stomach growling, but this doesn't mean your colonists don't need food. This is where the food module comes in, created especially for space-dwelling people. Able to deliver +40 food per turn, just a few of these are all that is needed to get your orbiting cities pumped up in population.
Requires: Space colonies A slimmed-down version of the food module, food pods produce half as much food but cost significantly less. Space permitting, you're better off sticking with food pods, as two pods produce the same as one food module, but the pods are less expensive cheaper.
Food Tanks Requires: Genetic
tailoring The mother of all space-based food generators, the food tank is an expensive piece of equipment and doesn't quite live up to the hype. If you have money to burn or are tight on space, go for the food tank. Otherwise, you're better off staying with food modules that produce slightly less food, but cost far less. Fortification Requires: Stone working He who builds a ton of fortifications will have a valuable edge when war breaks out. The smart player will build fortification along coastlines and chokepoints and place his best defensive units on them in a fortified position. The bonus of 150 percent defense will find the enemy hard-pressed to bust through your ranks, ultimately making the difference between invasions. Take the time needed to secure your territory by placing fortification near valuable assets like trade routes and resources.
Next: Hydroponics farm and listening post |
||||||||||||||||||||||||||||||||||||||||||||||||||||||