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Diablo 2 Game Guide

· Introduction
· Amazon
· Barbarian
· Necromancer
· Paladin
· Sorceress
· Act I
· Act II
· Act III
· Act IV
· Appendices
· Guide Contents
 
Recommended Level to Complete Act III, Quest V
Travincal is one of the farthest points from the Kurast docks, so by the time you make your way there, your character should have achieved the recommended level, which would be somewhere in the mid-twenties. You should make every effort to complete the majority of the Khalim's will quest before attempting to dive into Travincal, certainly one of the toughest areas of the third act. Further, if you can procure Khalim's eye, brain, and heart, you can snag the flail and defeat the high council, completing both the Khalim's will quest and the blackened temple quest nearly simultaneously.

Act III, Quest V Log Entry #1: Find the blackened temple within Travincal.
When you step foot in Travincal for the first time, the quest activates, and you're presented with the first quest log entry. You must search for the blackened temple. You'll find the temple in Travincal's central area; difficult monsters, known as the high council, protect the temple (along with other Act III minions). The blackened temple also contains the compelling orb, an item you must destroy with Khalim's will (see the Khalim's will quest) to reach the durance of hate, the final area of the third act.

Act III, Quest V Log Entry #2: Kill the High Council.
Reaching the blackened temple and the high council is difficult enough - eliminating the high council will be one of your toughest challenges yet. Attempt to clear out the area of other Act III monsters and take on the high council without worry of additional attacks. You're likely to face tough spell casters inside Travincal; depending on the spells used, consider returning to the Kurast docks and look for resistances for any elements working against you. For instance, if you're showered with meteor spells, seek out items that boost your resistance to fire.

screenshot
The high council members are especially tough. Defeat them to recover Khalim's flail and gain access to the compelling orb.
Act III Bestiary: Pesky mosquitos - especially mosquito demons - are deceptively tough. The mosquito demon, either in the feeder or sucker variety, possesses the ability to drain your mana and stamina. Without mana, you can't cast spells or use most skills. And without stamina, you can't flee to regenerate that mana! Stamina potions can help you make a quick getaway; otherwise, attempt to kill off the mosquito demons with ranged or spell weaponry and don't allow them to get close.

Look for ways of assaulting the high council from a distance. The unique high council member will prove the toughest challenge. Try to eliminate the unique high council member's minions before attempting to battle him. Killing the high council and its unique member helps complete segments of two quests: the unique high council member drops Khalim's flail, required to complete the Khalim's will quest and eliminating the entire high council completes the main portion of this quest, the blackened temple.

Act III, Quest V Log Entry #3: Ask Cain for help.
Once you have defeated the high council, spot the compelling orb inside the temple. You must destroy the compelling orb with Khalim's will, a weapon created as a result of completing the Khalim's will quest. If you are unsure how to proceed, return to Cain in the Kurast docks and ask him for assistance.

Act III, Quest V Completed Message from Ormus
"Ormus is grateful to you, stranger. You have broken the long, dark reign of Zakarum and delivered the first paralyzing blow against the Three. Yet still, the true test lies ahead. For he whom the Council guarded still lives within the Blackened Tower."

Act III, Quest V Rewards
Defeating the high council, including the unique council member, nets you Khalim's flail, an integral part of the Khalim's will quest. Combine the flail with other Khalim relics to create Khalim's will, a weapon powerful enough to destroy the compelling orb (an item the high council protects). Destroying the compelling orb opens the passage into the durance of hate, the final area of the third act.

 
« Previous Page Act III walk-through (cont.) »

 
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