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After defeating Andariel and taking Warriv's caravan east, you arrive at the desert town of Lut Gholein. The desert contains far more dangers than the wilderness that surrounded the rogue encampment. Your quests in Act II begin with Atma, a kind woman who recently lost her husband and son to a demon making its lair in Lut Gholein's sewer system. Discovering a way inside Tal Rasha's tomb consumes most of the other Act II quests. In piecing together the Horadric staff, said to be the key to entering Tal Rasha's tomb, you'll explore dungeons filled with undead creatures, caverns overflowing with rampant bug infestations, and an unusual world found beneath Lut Gholein's palace. Lut Gholein, like other towns, is occupied by several nonplayer characters to offer quests and information and assist with weapons, armor, healing items, and repair. Explore Lut Gholein to find: Atma: Speak with Atma to receive the first quest in Act II, Radament's Lair. Radament is a demon occupying the sewers beneath Lut Gholein and killed Atma's family. Geglash: Geglash offers conversation and information. Greiz: Use Greiz to hire mercenaries to assist your battles and quests in Act II. Elzix: Talk with Elzix to purchsae new weapons, armor, or magical weapons or armor. Check with Elzix upon each return back to Lut Gholein to examine his current inventory. Also, players can gamble with Elzix on magical items, which will either be magical, rare, unique or set items. Lysander: Should you need healing and attacking potions (such as gas and exploding potions), speak with Lysander. He also offers keys for sale should you discover any locked chests. Fara: Find Fara upon each return to Lut Gholein for she will instantly heal your wounds and replenish your mana supply. You can also purchase new weapons, armor, and magical weapons and armor from Fara. Lastly, use Fara to repair damaged weapons and armor. Drognan: Speak with Drognan if you need healing potions, town portal, and identity scrolls as well as magic items, such as wands and staffs. Meshif: Talk with Meshif at the end of Act II to take the transport into Act III. Meshif can also provide additional information and dialogue about current quests. Deckard Cain: Cain follows you from the rogue encampment and can be used to identify items (for free, if you rescued him during the third quest of Act I).
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