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The quest is activated by Ormus once the player enters the Travincal for the first time. This fifth quest in Act III shares the same goal as Khalim's will. Both quests essentially require you to eliminate the high council inside Travincal's blackened temple. In Khalim's will, you must eliminate the high council (and its unique) to recover Khalim's flail, one of Khalim's relics that forms Khalim's will. In this fifth quest, the blackened temple, your goal is simply to eliminate the high council that occupies the Travincal blackened temple.
"You have done well, my friend. Your courage and valor are an inspiration to us all. But now the time has come to face those responsible for the evil that has stifled our land. You must destroy the High Council of Zakarum! Long ago, these elders were charged with the stewardship of Mephisto, the Lord of Hatred, who was imprisoned within the Guardian Tower. Through the generations, these pious men slowly fell more and more under the sway of Mephisto's malevolent power and the Council become an evil mockery of its former glory. It is Mephisto's Hatred that has corrupted Zakarum and turned its devout followers into paranoid fanatics. That is why you must travel to the Temple City of Travincal and slay the Council. Once they are gone, Mephisto's hold over this land and its people will be broken!" Act III Bestiary: Act III's assortment of flying beasts include the bat demon monster class consisting of desert wings, fiends, gloom bats, and blood divers. Despite their agile nature and small stature, the bat demons are fairly durable and possesses a "shocking hit" attack delivering a quick bolt of electricity into their foe - otherwise known as you and your party! Act III, Quest V Location The high council is located in Travincal, the same area you must explore to recover Khalim's flail and complete the Khalim's will quest. From the Kurast docks, you'll proceed through the spider forest, into the great marsh, past the flayer jungle, into lower Kurast, through the Kurast bazaar, into upper Kurast, past the Kurast causeway, and into Travincal. Nearly every major area of the third act contains a waypoint marker, so you should have no trouble quickly reaching your destination. UNIQUE MONSTER: Stormtree, an extra-fast, lightning-enchanted unique thrasher, resides in Lower Kurast. Lightning resistance (75 percent) and lightning damage added to its standard damage makes Stormtree quite a foe - especially since he's a unique thrasher making him already durable and powerful! Stormtree's extra fast attribute provides a velocity increase to him and his minions; further, Stormtree receives double the standard attack rate.
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