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Diablo II's single- and multiplayer adventure begins in the rogue encampment. Kashya's rogue scouts currently patrol the surrounding wilderness and have encountered an evil rising from the ashes. In Act I, you'll explore the area surrounding the rogue encampment. Your journey takes you into the rogue burial grounds to defeat Blood Raven and to ruined Tristram to rescue the wise Horadrim sage, Deckard Cain. Your (and your party if applicable) quests eventually take you into the catacombs to face an evil known as Andariel, whose presence could signal the return of Diablo. The rogue encampment, like other future towns, contains several nonplayer characters that both offer quests and assist with weapons, armor, healing items, and repair. In the rogue encampment you'll find: Akara: Speak with Akara upon each return to the rogue encampment to instantly regenerate your health and mana points. Akara also offers trade in healing potions, scrolls, and magical staffs and wands. Kashya: The leader of the rogues offers the Blood Raven quest. Complete this quest, and Kashya provides a free rogue mercenary; further, you can spend gold to hire other rogues as needed. Charsi: The blacksmith offers weapons and armor for buying and selling. You'll also find a selection of magical items. Charsi also serves an important role, especially to Barbarians - Charsi repairs damaged weapons and armor for a gold fee. Gheed: Find Gheed for a secondary source of weapons, armor, and magical items. Also, players can gamble with Gheed on magical items, which will either be magical, rare, unique or set items. Warriv: Once you complete the sixth quest in Act I, Warriv will transport you east into Act II. Deckard Cain: You can choose to rescue Deckard Cain in the third quest of Act I. If you rescue Cain, he'll identify items for free (for the remainder of the game). If you skip quest three, Cain will automatically be rescued once the sixth quest is activated, and he'll charge for item identification.
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