| GAMESPOT.COM | PC GAMES | VIDEO GAMES | PC HARDWARE | GAMESPOT LIVE | GAMEBUYER |
| ||
PC GAMES News Reviews Previews Movies/Media Downloads Hints/Codes GameGuides.com Special Features Beta Center Release Calendar Forums Top Games
PC GENRES |
![]()
As soon as you enter level 5 of the tower cellar dungeon, you receive a new entry in your quest log: Eliminate the Countess. The Countess is a powerful unique dark hunter and located in a dead-end room of the fifth tower cellar level. Behind the Countess lies a special chest activated as soon as you eliminate the evil dark hunter. Attempt to lure out the beasts protecting the Countess before confronting her. The Countess' close-range fire attacks are deadly; if you're not equipped with range or spell weaponry, prepare to use hit and run attacks to stay alive and healthy. UNIQUE MONSTER: The Countess is fire enchanted, giving her fire damage and a 75 percent resistance to fire attacks. Completing the fourth quest in Act I isn't necessary to advance into Act II, but with five levels of tower cellar to explore, you'd miss out on an enormous amount of experience and potential equipment. Bypassing quests such as "The Forgotten Tower" could make completing Act I more difficult because you won't be powerful enough to take on the first act's final boss, Andariel. Further, to activate quest five, you must complete "The Forgotten Tower". Act I, Quest IV Reward Though you won't receive any rewards in the rogue encampment for defeating the Countess, a special chest, located in the tower room which houses the Countess, activates upon the Countess' death offering a wealth of reward. Act I Bestiary: Beware of the ghosts and wraiths in Act I; these spectral beasts can drain mana with hits, potentially deadly to a mana-dependent character such as the sorceress. Ghosts and wraiths are damage resistant (20 and 30 percent respectively), magical resistant (20 and 30 percent respectively) and poison resistant (both 50 percent).
|
|
||||||||||||||||||||||||||
| ||||||