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Chapter 7 - The Heart of Nox
Quest: Retrieve the Heart of Nox from the Tower of Illusion
Enter Galava to the northeast. Daniel, a cocky dweller approaches and attacks (after a few insults). Defend yourself and kill Daniel. Start exploring the town; as you move deep into Galava, the town's warden approaches and questions you about your altercation with Daniel. Tell him you will not go peacefully to jail; he'll attack, and you must kill him. Grab the gold key discarded with his armor.
Explore the town and try to stay away from the locals (many of them will attack). Explore the homes for various items and gold; there are also many shopkeepers around town, but you'll find the prices a bit more expensive than usual. The two most important locations are the gate that requires the sapphire key to the north of town and the gate that requires the gold key to the southeast of town.
Use the gold key from the warden to enter the prison to the southeast. Open the first cell on the left to free Morgan Lightfingers. He'll lead you out through a secret passage and hands you the sapphire key, what he calls "the key which gives you access to the Tower of Illusion," and some gold.
Head north of town and pass through the sapphire gate. A well of restoration lies to your immediate left. Proceed toward the tower staircase. If you search the area to the right of the tower, you'll locate some shuriken of numbness. When ready, enter the tower.
You'll stand in front of the waiting desk, and a wizard stands patiently behind. As with all wizards inside the tower, this one will attack almost on sight. There are several types of wizards in the tower, each more powerful than the last. Defeating them takes ample use of the war cry (they'll usually flee) and ranged weapons like the shuriken. You can also trap them in corners and pummel them with the halbred.
Next:
Retrieve the heart of Nox (cont.)
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