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Walk slowly into each new room and tackle one danger at a time. Be sure to open any chests and bust any barrels to collect their goodies. Keep heading east until you spot a gate requiring a sapphire key. Continue east, and you'll find a chest with the key. Return and collect the goodies inside the room. You'll also encounter a room with a hole in the floor. Don't dive down until you've explored the entire urchin hideout; the hole is basically a one-way ticket.
When you enter the hole, you're immediately trapped inside some crumbling rock. A wizard urchin enters the room to attack. Bust the rock around you and use the war cry ability (if you've gained it) to stun the spellcaster. Defeat all the urchins. Explore all the rooms nearby to locate the mayor's scepter inside a chest. Head to the western rooms to find Kalen, a wounded warrior who warns of the undead at the entrance - they appear to be commanded by a woman. As soon as Kalen dies, skeletons enter and attack.
Defeat the skeletons and enter the hallway from which they came. Ride the elevator you find at the end. There are many skeletons at the top; be prepared with healing items. Head southeast and enter a new crypt. Explore the rooms, particularly to the northeast, where you'll find skeletons guarding the gold key. Resume course in the crypt to the southeast. You should recognize the location; you just walked through the gate that required the gold key. Head up the elevator.
Retrace your steps back to the village of Ix. Enter the house at the center of town to find the mayor. Speak with him. He accepts his returned scepter in exchange for 500 gold. Explore the village and purchase any items from the shopkeepers. Talk to the airship captain at the gate at the southeast section of town to complete the chapter.
Next:
Chapter 4 - Beneath the Field of Valor
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