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However, there's another way around the blocks. Pull the lever and watch the blocks clamp together. Run behind the northern blocks when they've moved away from the wall; a secret area lies here. Grab the leather longings of wasp's bane (they offer some resistance to poison) inside here. Exit to the south of the discovery to walk through a door beyond the spiked blocks.

Continue along the path to the southwest. As you move, you'll notice a gate to the east that requires a silver key. Make note of its location; though you can't enter there quite yet. A giant scorpion waits in the hall beyond the gate. It's tough to fight the scorpion hand-to-hand (not to mention the scorpion can poison you). Instead, use the berserker charge if you've received the ability - you can kill the scorpion in a single blow.

Head past the scorpion and open the chest for some cure poison. Exit the door to the southeast and locate Gearhart on the other side of a metal fence. Talk to Gearhart and receive the silver key. Return to the locked gate. Head inside and kill the spider. Open the chest at the end of the hall for another silver key and a potion of restore health. Just below the chest, you'll encounter another giant scorpion; once again, perform the berserker charge if you've gained the ability.

Proceed through the power room and collect gold from chests in the northern and southern rooms. Eventually, you'll run into Gearhart. Speak to him. He mentions that he has the express elevator working, but both red buttons (on the northern wall) must be pressed simultaneously for the elevator to begin operation. Approach the right button and press against it once Gearhart presses the left button. Hop on the elevator. At the top, you'll receive your reward for rescuing Gearhart as the chapter concludes.

Next: Chapter 3 - Trouble in Ix


 

 
 
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