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Missions Guide
8. The Trial of Tassadar
Tassadar is taken into custody by the Conclave at the conclusion of the previous mission. His followers and supporters, led by Praetor Fenix with help from Jim Raynor, now intend to free him from the confines of the Stasis Cell in which he is held captive. The Stasis Cell is heavily guarded on all sides by your own Protoss brethren who will not hesitate to use everything in their power to keep you from rescuing the one they deemed a heretic. While you begin in a fortified position in the northwest corner of the battlefield, the enemy surrounds your walled base all along the border of the map. Specifically, you'll find small but well-defended enemy encampments to your east, to your south, and in the southwest corner. The greatest enemy presence surrounds the Stasis Cell, which will be visible toward the south on your map. A river stretches diagonally from just north of the southwest border of the map and trails off just south of the northeast border, leaving just a narrow strip of land connecting the north to the south end. A plateau along the east edge of the map toward the center contains minerals and a fresh Vespene Gas geyser. You must build an expansion base there when you can.
| |  Hallucinated Scouts will provide a screen as your real forces assault the enemy |
Your starting force consists of several Zealots and several Dragoons led by Praetor Fenix, a Carrier, and Captain Jim Raynor's command ship Hyperion. You have very few starting resources, so get gathering immediately. Be ready to face an attack right away. Enemy Scouts will approach your position from the south. Use your Dragoons to take them down and keep a close watch over the northeast and southwest choke points leading to your base in case of enemy ambush. Do not venture outside your base yet; enemy forces, including Reavers, are patrolling nearby. Concentrate on setting up all the necessary structures, upgrading weapons, building more Probes, and setting up more Photon Cannons along your southern wall to deal with more enemy Scouts and even the occasional Carrier and Arbiter. Keep your ground forces inside your base and hold position in front with the Carrier and the Hyperion. This way, your flying craft will identify any incoming Reavers before they can devastate your ground forces.
Next: 8. The Trial of Tassadar (continued)
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