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Missions Guide
Episode II - Zerg Campaign: Overmind
1. Among the Ruins
| |  See to the will of the Overmind and assimilate or eliminate all who stand to oppose you in the Zerg campaign |
This mission will teach you about how the Zerg operate and offers you a chance to experience just how powerful they are. The Cerebrate Daggoth with guide you through the first stages of this mission, explaining the function of Zerg Drones and Overlords. He will instruct you to build a Spawning Pool and tell you about how Creep Colonies function. Follow his instructions closely and establish your base, taking care to learn the appearance and purpose of each structure. Build an Extractor over the Vespene Gas geyser and begin mining gas as well, then when you can, build a Hydralisk Den. Evolve Grooved Spines and Muscular Augments for your Hydralisks when resources permit.
| |  The Zerg's ability to produce many warriors simultaneously is their greatest power |
The Cerebrate Zasz will inform you of the presence of a small Terran base to the northeast and order you to destroy it. Take your time so you can get the job done properly. Build an Evolution Chamber and begin evolving upgraded missile attacks. Build more Creep Colonies to expand your territory and morph them into Sunken Colonies or Spore Colonies to get a sense of how those structures operate. Evolve Burrowing from your Hatchery, then send a few Zerglings to scout outside your base. Burrow them at strategic points so they can inform you of any incoming enemies. You will be attacked by a handful of Marines occasionally, but even your Zerglings can deal with them.
| |  A combination of Zerglings and Hydralisks proves far more than this pitiful Terran encampment can resist |
Construct another Hatchery within your base, then begin producing Hydralisks. Produce some more Zerglings as well. As soon as you've assembled a dozen and a half or so, use the Attack function and order them east. Give your Zerglings the same command. Your forces will encounter a Terran Barracks, some Missile Turrets, and defending forces consisting primarily of Marines and Goliaths. You should crush them all with limited casualties on your part, if any. Now move your force north, Hydralisks first and Zerglings bringing up the rear as before, and strike down the Terran installation and thus mark your first victory as a Zerg Cerebrate.
Next: 2. Egression
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