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Missions Guide
5. Choosing Sides
Having been persuaded by Tassadar to aid him in his search for the Dark Templar Zeratul, your task here is to bring Tassadar and an escort of two Zealots from your northwest starting position to the infested Terran installation entrance far to the southeast where Zeratul is held captive. Unfortunately, a massive Zerg army stands between you and your goal, and to make matters worse, an enemy Terran presence led by General Edmund Duke is just waiting to make trouble. This mission takes place in a hostile environment consisting of islands floating over molten lava. Because walking is not an option, you must bring Tassadar to his destination by means of a Protoss Shuttle. The Terran domain lines the northwest portion of the map, while Zerg encampments are located on separate islands in the center, southeast, and southwest. A Shuttle can just barely navigate the space between islands and avoid getting attacked by anti-air defenses on either side. Fortunately, the fact that regions of this map are isolated from one another also means you may build up your base in relative safety.
Get started constructing your base. Keep building Probes until the resources are rolling in and build all necessary structures. You begin with a good-sized garrison of Zealots and Dragoons as well as Tassadar himself, so you needn't spend money on more troops at this time. Focus instead on warping in every structure available to you. As soon as possible, set up a few Photon Cannons around your base. Place at least one along the southern edge of your plateau, as Zerg Overlords transporting enemy forces will approach you from that direction. Set up a Shield Battery near the ramp leading to low ground and station a Reaver nearby it. Upgrade your ground and air weapons and research Leg Enhancements for your Zealots. Also be sure to research Gravitic Drive from your Robotics Support Bay to give your Shuttles an excellent burst of speed.
| |  A pair of Photon Cannons and a Reaver are more than enough to fend off the Zerg at your expansion base |
Expect small Zerg ambushes regularly. Your forces should deal with them easily. Use Tassadar's Psionic Storm to kill Mutalisks and the occasional Guardian, and remember that he packs a powerful ranged attack and can help fight off Zerglings and Hydralisks. Once you've built every structure and trained a few Zealots, you'll want to expand to a new location. The perfect place for you is on the very same island just down the ramp northeast of your starting position. Send a Probe and order it to build a Nexus, Assimilator, Pylons, and Photon Cannons at the new site. Send a few Dragoons and Zealots to defend the operation. Have your Probe set up a Pylon, a Shield Battery, and two Photon Cannons side by side near the southern pass. Send a Reaver and position it next to the Shield Battery to create an impassible defense. Build another Gateway and another Stargate at your new base and build plenty of Probes. Between these two sites, you'll have all the resources you need to complete the mission.
Next: 5. Choosing Sides (continued)
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