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Missions Guide
Build a Robotics Facility, then a Robotics Support Bay and Observatory. Set up Reavers next to Shield Batteries at the choke points leading to your base. They'll put a serious dent into any ground forces the enemy sends your way. Build several Observers and position them around your base to keep watch over what the enemy has in store. Upgrade them with sight and speed enhancements from your Observatory when resources permit. Scout around the map, taking care not to wander into range of enemy Photon Cannons. Use an Observer to scout out the border of the island containing the Stasis Cell and note the lightly guarded entrance along its southern edge; you can later Shuttle drop several Reavers here to attack the Stasis Cell from behind. Locate the plateau near the center of the map on the east edge - it is time to expand there. You'll find a handful of Dragoons defending the position. Send a Probe with a small squad of units to take them out - Reavers and High Templars will suit the job perfectly. Set up your expansion base and leave an Observer in the area to keep watch. Set up three Stargates and a Fleet Beacon if you have yet to do so and research increased Carrier capacity and Scout speed enhancements. Begin building Scouts and Carriers in force; you will have the resources to facilitate this.
| |  A fleet of Scouts and Carriers should free Tassadar from the Stasis Cell |
You may wish to attack the enemy bases near your original position. Reavers in tandem with Scouts will work very well, as those bases are defended by many Photon Cannons but not too much else. Reavers can destroy Photon Cannons safely, clearing the way for your Scouts to take care of everything else. Otherwise, hold position, and once you've built several Scouts, start building Carriers. Build as many Carriers as possible, and all the while, continue upgrading their weapons at your Cybernetics Core. Remember to build eight Interceptors for each Carrier. Once you have many Scouts and Carriers, you are ready to strike. Use the High Templars' Hallucination ability to create the illusion that your Scouts are in even greater numbers and send the false diversions at the base with an attack order. They'll keep his defenses busy while your real Scouts and Carriers charge straight for the Stasis Cell. You should overwhelm and destroy it with little problem, especially if you coordinate an attack from the rear with Reavers and Zealots. Once the Stasis Cell is destroyed, Tassadar will be set free, and your mission thereby accomplished.
Next : 9. Shadow Hunters
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