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Missions Guide
3. Higher Ground
A fierce battle lies ahead. Your task is to eliminate all traces of Zerg from the area. You will have Scouts at your disposal to assist in this difficult fight, but Zealots will once again prove to be your more useful combat unit. You begin on high ground in the southeast corner of the map. A large Zerg presence lies on low ground to your north. This force is protected by a great many Spore Colonies and Scourge, making it extremely dangerous for your scouts. Another Zerg presence lies in a crater near the east border of the map. This enemy base is quite the opposite and has next to nothing in the way of anti-air defense, though plenty of Sunken Colonies protect it from ground forces.
| |  A well-defended Protoss base uses overlapping Pylons to power Photon Cannons and Shield Batteries in conjunction with Zealots and Dragoons |
While your starting base leaves plenty to be desired, you are granted a sizeable force of Zealots, Dragoons, and Scouts to protect your position until you can establish yourself. Prepare to use them right away; Zerglings will charge you and start making trouble. Do not panic! Quickly eliminate the threat, then concentrate on expanding your base. Build more Probes and Pylons as necessary and set up you Gateway, Forge, and Cybernetics Core when you have a chance. Build a Shield Battery as soon as your Gateway is finished so you can preserve your defenders. Set up Photon Cannons near your Probes and Shield Batteries. Set up an Assimilator and begin upgrading your ground and air weapons. Build a Citadel of Adun, and as soon as it's ready, research Leg Enhancements. Your Zealots will be far more effective after this upgrade. When resources aren't tight, build a Stargate.
Next: 3. Higher Ground (continued)
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