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Missions Guide
| |  This Zerg base is equipped to fend off flying enemies, but cannot hold up against an army of Zealots |
Once your base is fully developed, you'll want to expand. Plenty more resources lie on the far west corner of the map, directly across from your position. Send an expeditionary force of Zealots and Dragoons to deal with any Zerg lurking about that area, then follow up with a Probe that you can use to set up a Nexus, Assimilator, Pylons, Shield Batters, and Photon Cannons all by itself. Build an additional Gateway and Stargate at this site, and once you have plenty of Probes gathering resources, begin producing units. Keep building Zealots and Scouts until you have two dozen of the former and a dozen of the latter. If you require more resources, you can move north along the pass in the middle of the map, and you'll find what you need. Once you have a dozen Scouts, use them to mount preemptive hit-and-run strikes against the enemy north of your western base. They can quickly take out Sunken Colonies and small groups of units. Fly them back to base to recharge at your Shield Battery before they take any serious damage.
Once you've softened this opponent up a bit, prepare to attack head-on. Send your two dozen Zealots up the pass in the middle of the map and take note of the ramp leading downward to the west. Charge your Zealots into the heart of the enemy base by using the attack function and let them do what they do best. A scarce few Mutalisks will give them trouble, but your Scouts can handle those easily. The Zerg base won't last long, and you'll sustain few casualties if you manage the fight properly. This same force may now be used to attack the eastern Zerg base in much the same fashion. It is poorly suited to dealing with Zealots, though the Scourge and Spore Colonies defending it will give your Scouts a hard time. Send half a dozen to a dozen Dragoons with your surviving Zealots to strike the second base, and minutes later you will emerge victorious.
Next: 4. The Hunt for Tassadar
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