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Chapter Nine: Governments Republic Growth: Bad Pollution coefficient:
1 A solid choice before democracy becomes available, the republic allows for excellent growth in gold, science, and production without the worry of crime and pollution (keeping your citizens happy shouldn't be a problem, unless you decide to go to war). Calling republic "middle of the road" wouldn't be far from the truth - but that's not necessarily a bad thing. Featuring no real negatives, the republic should keep your civilization afloat until more prosperous styles come along.
Growth: Good Pollution coefficient:
1 Big bonuses to production, gold, and science (including an excellent 80 percent gold for science percentage), technocracy becomes a style of choice, especially if you want some quick production gains. Included within the style is the ability to construct a bonus unit, the plasmatica, a relatively expensive unit, but one that can be used effectively for both offensive, defense, and even covert attack escort missions (the plasmatica possess excellent movement rate). Solid bonuses make technocracy a contender for a prolonged government choice, particularly for the moderate military player.
Next: Theocracy and tyranny |
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