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Chapter Nine: Governments Fascism Growth: Average Pollution coefficient:
1 Primarily a warlike government style, a fascist player can construct the special fascist unit, a powerful offensive and defensive tool. Another solid attribute to the fascism governmental style is the fact that production levels remain high (with a 1.5 coefficient), but pollution rests at normal levels. With this in mind, you can knock out heavy production (either fascist units or improvements that offset weaknesses) with less care toward pollution issues than, say, the communists. Finally, the excellent military rating means that your citizens will continue to be happy, even when you are preparing for war. With that in mind, the movie palace city improvement should be an extremely low priority during war time.
Growth: Bad Pollution coefficient:
1 So many negative ratings should clue you in that the monarchy isn't the governmental style you'll want to choose for the majority of the game. An extremely low gold-for-science percentage and moderate coefficients, the monarchy should only be used for early game production and early conflicts. Once other styles become available, monarchy should definitely be ditched in favor of just about anything else, mostly depending on what path you wish to take. If you want to continue to be warlike, fascism is much more inviting, allowing for better science, production, and even a special unit.
Next: Republic and technocracy |
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