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Beef Vat Initial cost: 3,000 Food shortages can stunt growth and cause your populace to become quite the unhappy campers. The genetic tailoring advance definitely helps those woes by offering the beef vat improvement. A city's end-all solution to hunger, the beef vat prevents starvation. Quite inexpensive (especially the maintenance costs), the beef vat is a wise choice for your larger cities, especially those struggling with the rough food to population balance.
Initial cost: 2,800 Arriving at the neural interface advance can have significant impact on two important elements: your civilization's research ability (through the bio memory chip) and happiness (through the wonder, the Sensorium). Though the academy seems to have nearly identical effects for a fraction of the cost, keep in mind that city improvements in Civilization: Call to Power are cumulative. Therefore, built the cheaper academy first, then add the bio memory chip improvement. Paying careful attention to cumulative effects can cause extreme booms in the respective field. Here, pushing so much toward scientific research can really speed the advances and become quite the asset for the economic player looking to win through alien discovery.
Initial cost: 10,000 A hefty price to pay for happiness to be sure, the body exchange's prerequisite is the Life Extension advance, one of the roads to the virtual democracy form of government. Though improving happiness is a constant battle throughout the game, shoving the resources into this gold sucker might not be the wisest move. There are cheaper advances that improve happiness and a wonder, the AI entity, which eliminates unhappiness altogether. Keep in mind, as with other improvements, the body exchange is cumulative with other advances. Even still, spending your hard-earned gold on this improvement might be overkill.
Next: Capital, cathedral, city clock |
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