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Introduction
Game Setup
Units
Combat
City Improvements
Terrian Improvements
Wonders
Diplomacy
Governments
Mulitplayer
Chapter Four: Resource Production

Resource Bonuses

Struggling to fight pollution, increase happiness, or improve your gold and production output is central to each game of Civilization: Call to Power. To boost positives and offset negatives, such items as city improvements, wonders, and terrain improvements can be built (or, as in the case of tiles, terraformed). The following list gives details of every item that helps (or hinders) each critical resource inside Civilization: Call to Power. Use this list to get a quick look at which objects help your struggle with each of the game's critical resources.

Gold

City Improvements

Airport

50 percent gold

Bank

50 percent gold and allows merchants

City Clock

+1 gold per citizen

House of freezing

+50 percent gold

Marketplace

+50 percent gold and allows merchants

Television

+5 gold per citizen

Wonders

Dinosaur Park

Quadruples gold from goods in host city

East India Company

Gives five gold for each foreign trade route crossing water

Global E-Bank

Earns ten gold per trade route between foreign civilizations

Hollywood

Receive two gold per citizen in foreign cities with television

Tile Improvements

Mines

+5 Gold

Advanced mines

+5/10 gold

Mega mines

+5/15 gold

Undersea mines

+5 gold

Advanced undersea mines

+10 gold

Mega undersea mines

+15 gold

Assembly bays

+5 gold

Advanced assembly bays

+10 gold

Mega assembly bays

+15 gold


Food

City Improvements

Aqueduct

+20 percent food production

Beef vat

Prevents starvation

Granary

+50 food production

Wonders

Gaia Controller

+25 percent food in civilization

Stonehenge

+25 percent food in civilization

Tile Improvements

Farms

+5 food

Advanced farm

+15 food

Hydroponic farm

+25 food

Nets

+5/10/20 food

Fisheries

+15/30/40 food

Automated fisheries

+25/50/60 food

Food Pods

+20 food

Food Modules

+40 food

Food Tanks

+60 food


Next: Production and happiness improvementsnext
 
 

 
 
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