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Chapter
Four: Resource Production
Resource Bonuses
Struggling to fight pollution, increase happiness,
or improve your gold and production output is central to each game of
Civilization: Call to Power. To boost positives and offset negatives,
such items as city improvements, wonders, and terrain improvements can
be built (or, as in the case of tiles, terraformed). The following list
gives details of every item that helps (or hinders) each critical resource
inside Civilization: Call to Power. Use this list to get a quick look
at which objects help your struggle with each of the game's critical resources.
Gold
City Improvements
|
Airport
|
50 percent gold
|
|
Bank
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50 percent gold and allows merchants
|
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City Clock
|
+1 gold per citizen
|
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House of freezing
|
+50 percent gold
|
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Marketplace
|
+50 percent gold and allows merchants
|
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Television
|
+5 gold per citizen
|
Wonders
|
Dinosaur Park
|
Quadruples gold from goods in host
city
|
|
East India Company
|
Gives five gold for each foreign trade
route crossing water
|
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Global E-Bank
|
Earns ten gold per trade route between
foreign civilizations
|
|
Hollywood
|
Receive two gold per citizen in foreign
cities with television
|
Tile Improvements
|
Mines
|
+5 Gold
|
|
Advanced mines
|
+5/10 gold
|
|
Mega mines
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+5/15 gold
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Undersea mines
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+5 gold
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Advanced undersea mines
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+10 gold
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Mega undersea mines
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+15 gold
|
|
Assembly bays
|
+5 gold
|
|
Advanced assembly bays
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+10 gold
|
|
Mega assembly bays
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+15 gold
|
Food
City Improvements
|
Aqueduct
|
+20 percent food production
|
|
Beef vat
|
Prevents starvation
|
|
Granary
|
+50 food production
|
Wonders
|
Gaia Controller
|
+25 percent food in civilization
|
|
Stonehenge
|
+25 percent food in civilization
|
Tile Improvements
|
Farms
|
+5 food
|
|
Advanced farm
|
+15 food
|
|
Hydroponic farm
|
+25 food
|
|
Nets
|
+5/10/20 food
|
|
Fisheries
|
+15/30/40 food
|
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Automated fisheries
|
+25/50/60 food
|
|
Food Pods
|
+20 food
|
|
Food Modules
|
+40 food
|
|
Food Tanks
|
+60 food
|
Next: Production and happiness improvements
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