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Chapter Three:
General Combat Strategies
Use Terrain Advantages
Not just for resources and goods, terrain possesses key combat advantages,
both offensively and defensively. For instance, impassable terrain (or
even terrain that cuts down on the movement points) pinched at certain
areas can create chokepoints. Position your defensive stacks around the
chokepoint; if an enemy decides to venture inside, your stacks can literally
surround the incoming forces, taking them out before they can retreat.
Something to keep in mind, both offensively and defensively, is that certain
terrain includes bonuses to combat. Placing a unit on a hill or forest
tile can improve its defense by 50 percent, and mountainous terrain can
double your ratings. Keep this in mind when engaging the enemy; if it
is camped on a hill or mountain, don't attack; instead, you dictate
the where and the when of the confrontation.
Counting Movement Points
The concept of movement points creates a sort of small chess game inside
Civilization: Call to Power's combat system. When units run low on movement
points for a given turn, their effectiveness in combat also decreases.
For instance, a unit with only a third its movement points left suffers
a penalty of 67 percent to its combat rating. Attacking an equal force
on your final movement point will often result in a defeat. Instead, force
the computer to engage you, either exploiting low movement points or drawing
it onto your favorable terrain. Engaging the enemy on the upswing of your
movement points will always be much more successful.
Next: Choose your wars
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