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Diablo 2 Game Guide

· Introduction
· Amazon
· Barbarian
· Necromancer
· Paladin
· Sorceress
· Act I
· Act II
· Act III
· Act IV
· Appendices
· Guide Contents
 
Act III, Quest III: Khalim's Will
Activate the third quest in Act III by speaking with Cain after completing the golden bird quest or by finding one of Khalim's relics (eye, brain, heart, and flail) in the jungle surrounding the Kurast docks. Khalim's will is a large, sweeping quest that covers nearly all areas of Act III, much like the Horadric staff quest from Act II. Also, Khalim's will overlaps with another quest, the blackened temple, similar to the arcane sanctuary and the Summoner from the second act.

Act III, Quest III Objective from Cain
"Never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal. Know this, friend - the only way to gain entry to Mephisto's prison is to destroy the artifact known as the Compelling Orb. Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of one incorruptible priest. Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one - Khalim, the Que-Hegan of the High Council. Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane. The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals. Your task is to collect the scattered relics of Khalim - his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his relics. Once this is accomplished, you must destroy the Compelling Orb with Khalim's Will to open the way into the corrupt sanctum of Mephisto."

Act III, Quest III Location
The third quest in the third act, Khalim's Will, takes you through nearly every section of Act III.

Khalim's relics are scattered all across Kurast. Below lists all the relics and where you'll find them:

Khalim's Eye: You'll find Khalim's eye in a chest inside the spider cavern, a single-level dungeon somewhere in the spider forest. From the Kurast docks, simply venture into the adjacent spider forest and search thoroughly for the entrance into the spider cavern.

screenshot
Explore the spider cavern to recover Khalim's eye.
UNIQUE MONSTER: You'll encounter a unique spider, Sszark the Burning, inside the spider cavern. Sszark the Burning is extra strong, providing bonuses to damage potential and to hit percentage, and is cursed.

Khalim's Brain: Search for Khalim brain in the flayer dungeon, level 3. To reach the flayer dungeon, head out from the Kurast docks into the spider forest, then into the great marsh, and finally the flayer jungle. You'll find the entrance into the flayer dungeon somewhere in the flayer jungle. Descend to the third level of the flayer dungeon to find Khalim's brain in a marked chest.

UNIQUE MONSTER: On the third level of the flayer dungeon, you'll face off against the Witch Doctor Endugu, a unique shaman who's magic resistant, providing 75 percent resistance to elemental attack and fire enchanted, providing fire resistance, bonus to fire damage, and to hit percentage.

Khalim's Heart: You'll find Khalim's heart deep into the third act inside the sewers of the Kurast bazaar. To reach the sewers from the Kurast docks, proceed into the spider forest, then into the great marsh, through the flayer jungle, into lower Kurast, through the Kurast bazaar, and into the sewers' entrance. Khalim's heart can be found in a chest on the second level of the sewers.

 
« Previous Page Act III walk-through (cont.) »

 
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