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After speaking with Jerhyn, you receive the quest and the first entry in the quest log. Since it's likely you will have activated this quest early in Act II, you can't locate Tal Tasha's tomb until you have solved subsequent quests, namely the arcane sanctuary quest, which opens a portal to the canyon of the magi, where you'll find the entrances into Tal Tasha's tomb. Act II, Quest VI Log Entry #2: The symbol of the true tomb of Tal Rasha. Upon acquiring Horazon's journal (which lies inside the arcane sanctuary, protected by the Summoner), a new entry appears in the sixth quest's log. The entry displays the correct symbol corresponding to the true tomb of Tal Rasha. Exploration of the canyon of the magi area reveals seven separate entrances into Tal Rasha's tomb. Spot the symbol next to each tomb and match it with the symbol in your quest log, revealed by Horazon's journal. UNIQUE MONSTER: Tal Rasha's tomb contains the unique monster Ancient Kaa the Soulless, a unique unraveler. A tough beast typically surrounded with other powerful greater mummies, Ancient Kaa the Soulless is magic resistant, extra strong, and lightning enchanted - an impressive combination to say the least! Magic and lightning enchanted gives Kaa high resistance to elemental attack and extra strong provides bonuses to damage and to hit percentage. If you're able to lure the minions away, brute force or a powerful ranged attack could prove more successful than a spell or elemental attack. If cold attacks are available, use them, certainly over lightning.
Act II, Quest VI Log Entry #3: Explore Tal Rasha's chamber. Once inside Tal Rasha's burial chamber, explore the caverns and eliminate the creatures inside. Your eventual goal is Duriel, the Act II boss. Duriel's strongest asset is a powerful melee attack. Try to avoid going toe to toe with the beast. Use ranged and spell attacks if available (this would include a Barbarian's leap attack). Duriel also possesses cold attacks, which can slow you down making you even more vulnerable to the powerful melee attack. Act II Bestiary: If you wish to remain poison-free, be careful when participating in melee combat with Act II undead. Many of Act II's undead release poison upon death. Step carefully around the corpses to avoid the effects of poison. Expect to encounter plague bearers (50 percent resistant to magic and poison) and various forms of the mummy during your exploration of Act II dungeons. You'll find the decayed, dried corpse, embalmed, and preserved dead in Act II - all carry 70 percent resistance to poison and use poison attacks.
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