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Diablo 2 Game Guide

· Introduction
· Amazon
· Barbarian
· Necromancer
· Paladin
· Sorceress
· Act I
· Act II
· Act III
· Act IV
· Appendices
· Guide Contents
 
Recommended Level to Complete Act I, Quest VI
Andariel is extremely powerful and certainly the toughest foe you have faced thus far. Since the journey to Andariel takes you through many areas and dungeons, you should have plenty of opportunity to improve your character's experience, level, skills, and equipment. You should ideally be around level 15 before facing off against the powerful Act I boss. Consider exploring any areas you have overlooked thus far, such as the optional dungeons in the stony field (the cave) and the burial grounds (the crypt and mausoleum) before venturing into the barracks. Naturally, advancing additional levels could potentially make the battle even easier as long as you have adequate weapons, armor, and useful skills.

UNIQUE MONSTER: Search for Flame Spike the Crawler inside the inner cloister. Flame Spike's cursed and fire enchanted, giving him a 75 percent resistance to fire attack as well as bonuses to fire damage.

Act I, Quest VI Log Entry #1: Find Andariel's Lair in the depths of the monastery catacombs.
Activate the quest from Deckard Cain, then use the waypoint system to travel from the rogue encampment to as far as possible. If you completed the previous quests, you should have activated the waypoints in either the black marsh or the outer cloister. Follow the maps from either into the monastery and its barracks. Work your way through the crowded jail and catacombs levels until you reach the fourth level of the catacombs, where you'll find Andariel's lair.

Act I, Quest VI Log Entry #2: Kill Andariel.
As soon as you reach the fourth level of the catacombs, a new entry appears in your quest log - Andariel is nearby, and it's your duty to eliminate the abomination and clear the path east into the second act of Diablo II. When you reach the fourth level of the catacombs, consider using a town portal scroll to return to the rogue encampment to replenish your health, mana, and healing potions. You should also prepare yourself for the battle with Andariel by improving your weapons and armor.

UNIQUE MONSTER: Though the cathedral area is somewhat short, you'll still face off against a tough beast. Search for the unique monster Bone Ash, who's cold enchanted, extra strong, and carries magic resistance. The combination creates quite a monster! Don't expect elemental attack to have much effect. If you're relying on such attacks, be prepare to hit and run with abandon. Should you go toe-to-toe with a melee attack, carry plenty of healing potions and retreat occasionally to replenish your health and mana and to wait out a frozen state.

Andariel implements a poison attack, so it's possible to improve your odds by using pieces of armor that carries a resistance to poison. Also, any items that reduce the duration of poison effects can also help alleviate the damaging results of Andariel's attacks.

screenshot
Face off against Andariel to complete Diablo II's first act.
Andariel isn't immune to anything specific, so all attacks will be effective. It's defending yourself against her aggression that is often the problem. Make sure you're well-stocked with healing potions; if you're heavily dependent on mana, take along mana or rejuvenation potions to keep your mana supply high.

NOTE:
Andariel possesses a 50 percent resistance to fire, lightning, and cold. She also possesses an 80 percent resistance to poison.


 
« Previous Page Act I walk-through (cont.) »

 
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