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The underground passage and dark wood are dangerous areas in Act I. Take time to gain experience, levels, skills, and equipment before diving headfirst into this long, tough quest. Spend time in the optional dungeons (crypt and mausoleum in the burial grounds and the cave in the stony field) to advance levels and gain more powerful equipment. Ideally, you should be level 6 or 7 before venturing into Tristram to free Deckard Cain. UNIQUE MONSTER: Explore the optional dungeon, the cave, inside the stony field for a unique beast, the cold enchanted ranger Coldcrow. Cold enchantment supplies Coldcrow with cold damage (in addition to standard damage), a 75 percent resistance to cold attack, double chance to hit, and a +20 freeze duration. Act I, Quest III Log Entry #1: Go through the underground passage to the dark wood, search for the Tree of Inifuss, and recover the scroll. Once you receive the quest from Akara (you must complete the sisters' burial grounds quest first), head out of the rogue encampment into the blood moor. Follow the blood moor and locate the entrance to the cold plains. The cold plains can take you to the burial grounds or the stony field - head into the stony field. It's possible that you'll spot the cairn stones on your travels; to discover the correct sequence of the stones, you need the bark scroll off the Tree of Inifuss. You may also spot the moldy tome in the stony field - it activates the fourth quest in Act I. Once you are in the stony field, look for the entrance to the underground passage, level 1, positioned against the outer wall. TIP: The wilderness surrounding the rogue encampment can be a confusing place. If you're having trouble locating the important quest landmarks, find the path, or road, and remain on it, following it to its destination. Most of the landmarks in Act I can be found near or at the end of the roads.
Act I Bestiary: Corrupt rogues litter the landscape surrounding the rogue encampment. The corrupt rogues appear in many formats (hunter, lancer, and archer - depending on the weapon held - prefixed each with black, dark, or vile) and resemble the tough Act I possess Blood Raven and The Countess. Alone the corrupt rogues aren't too tough, but they're often in groups - further, the archers are often supporting the hunter and lancer melee rogues! Lure the hunter and lancers away from the ranged attackers if possible.
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