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Diablo II's first quest in Act I is activated by speaking with Akara. You can speak with Akara before leaving town and receive the quest. Alternatively, you can explore the blood moor (the area just outside of town) and activate the quest after gaining experience, levels, and skills. Also, should you find the den of evil (located in the blood moor) and enter, the quest automatically becomes active in your quest log. Act I, Quest I Objective from Akara "There is a great evil in the wilderness. Kashya's rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave. I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts. May the Great Eye watch over you." Act I, Quest I Location The den of evil is located in the blood moor, which is the area adjacent to the rogue encampment. Simply follow the maps from the rogue encampment to the blood moor and locate the entrance to the den of evil.
The den of evil contains many sturdy creatures in a tight, enclosed space. Though you could head into the den of evil immediately, the quest will be much easier if you take time to explore the blood moor and gain experience, levels, skills, and equipment. At a minimum, you should strive to be at least level 2 or 3 before venturing into the den of evil. Act I Bestiary: Many undead occupy the areas and dungeons around the rogue encampment, centered most in the burial grounds, but expect to find skeletons, skeleton archers, zombies, ghouls, and hungry dead in many Act I areas. The Act I undead aren't especially tough (just wait until you play nightmare difficulty, though). The undead carry resistance to poison, however; if you're specializing in poison weapons or skills, keep in mind it might take a little longer to finish off the resistant undead. Act I, Quest I Log Entry #1: Look for the den in the wilderness outside the rogues' camp. Explore the blood moor, the area of wilderness adjacent to the rogue encampment. Take time to battle the creatures encountered here. Locate chests and loose boulders, then search dead rogues for additional gold or items. Don't head into the cold plains just yet. The creatures are tougher there, and you should instead take the time to gain experience, levels, and skill points from the blood moor and the den of evil. Once you've achieve level 2 or 3, you should be well prepared to take on the "shadowy creatures" inhabiting the forsaken cavern. Scout the blood moor until you locate a cave entrance positioned away from the map's edges; place your cursor over the entrance to discover its destination - the den of evil. TIP: Search the blood moor, and other maps in Diablo II, for shrines. Each shrine activates a power-up that can enhance various aspects of your character and also replenish health, mana, or stamina. There are many types of shrines (all covered in the shrine section of this game guide). Should you locate an experience shrine, which enhances level advancement by providing 50 percent more experience per kill, make sure you're near a large amount of creatures, or better, near a dungeon entrance. It's wasteful to activate the experience shrine without creatures nearby to exploit its use.
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